Added bool View::Slave::_useMastersSceneData to help manage HUD's and RTT
cameras that are embedded in the Viewer's View
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@@ -54,29 +54,39 @@ class OSG_EXPORT View : public virtual osg::Referenced
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/** Slave allows one to up a camera that follows the master with a local offset to the project and view matrices.*/
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struct Slave
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{
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Slave() {}
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Slave(osg::Camera* camera, const osg::Matrixd& projectionOffset, const osg::Matrixd& viewOffset):
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_camera(camera), _projectionOffset(projectionOffset), _viewOffset(viewOffset) {}
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Slave(bool useMastersSceneData=true):
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_useMastersSceneData(useMastersSceneData) {}
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Slave(osg::Camera* camera, const osg::Matrixd& projectionOffset, const osg::Matrixd& viewOffset, bool useMastersSceneData=true):
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_camera(camera),
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_projectionOffset(projectionOffset),
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_viewOffset(viewOffset),
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_useMastersSceneData(useMastersSceneData) {}
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Slave(const Slave& rhs) :
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_camera(rhs._camera), _projectionOffset(rhs._projectionOffset), _viewOffset(rhs._viewOffset) {}
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_camera(rhs._camera),
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_projectionOffset(rhs._projectionOffset),
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_viewOffset(rhs._viewOffset),
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_useMastersSceneData(rhs._useMastersSceneData) {}
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Slave& operator = (const Slave& rhs)
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{
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_camera = rhs._camera;
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_projectionOffset = rhs._projectionOffset;
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_viewOffset = rhs._viewOffset;
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_useMastersSceneData = rhs._useMastersSceneData;
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return *this;
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}
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osg::ref_ptr<osg::Camera> _camera;
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osg::Matrixd _projectionOffset;
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osg::Matrixd _viewOffset;
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bool _useMastersSceneData;
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};
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bool addSlave(osg::Camera* camera) { return addSlave(camera, osg::Matrix::identity(), osg::Matrix::identity()); }
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bool addSlave(osg::Camera* camera, bool useMastersSceneData=true) { return addSlave(camera, osg::Matrix::identity(), osg::Matrix::identity(), useMastersSceneData); }
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bool addSlave(osg::Camera* camera, const osg::Matrix& projectionOffset, const osg::Matrix& viewOffse);
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bool addSlave(osg::Camera* camera, const osg::Matrix& projectionOffset, const osg::Matrix& viewOffse, bool useMastersSceneData=true);
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bool removeSlave(unsigned int pos);
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