From Jeremy Moles, updates to osgWidget

Merged my Robert Osfield from OpenSceneGraph-osgWidget-dev.
This commit is contained in:
Robert Osfield
2008-11-28 14:35:33 +00:00
parent d3b2d9b074
commit 9748fdd605
35 changed files with 1234 additions and 639 deletions

View File

@@ -70,7 +70,11 @@ void Window::EmbeddedWindow::parented(Window* parent) {
}
void Window::EmbeddedWindow::unparented(Window*) {
// TODO: Figure out what's necessary here...
if(_window.valid()) {
_window->_parent = 0;
if(_parent) _parent->removeChild(_window.get());
}
}
void Window::EmbeddedWindow::managed(WindowManager* wm) {
@@ -95,6 +99,8 @@ void Window::EmbeddedWindow::positioned() {
// If the widget is fillable, ask the internal Window to resize itself.
// Whether or not the Window honors this reqest will be up to it.
_window->setOrigin(x, y);
_window->setZ(_calculateZ(getLayer() + 1));
_window->setZRange(_calculateZ(LAYER_TOP - (getLayer() + 1)));
_window->setVisibleArea(0, 0, static_cast<int>(w), static_cast<int>(h));
_window->resize(w, h);
}
@@ -109,7 +115,6 @@ bool Window::EmbeddedWindow::setWindow(Window* win) {
return false;
}
// TODO: I need to handle there already being a Window here.
_window = win;
_window->resize();
@@ -124,21 +129,27 @@ bool Window::EmbeddedWindow::setWindow(Window* win) {
return true;
}
void Window::EmbeddedWindow::updateSizeFromWindow() {
setSize(_window->getSize());
if(_parent) _parent->resize();
}
Window::Window(const std::string& name):
_parent (0),
_wm (0),
_index (0),
_x (0.0f),
_y (0.0f),
_z (0.0f),
_zRange (0.0f),
_strata (STRATA_NONE),
_vis (VM_FULL),
_r (0.0f),
_s (1.0f),
_scaleDenom (100.0f),
_vAnchor (VA_NONE),
_hAnchor (HA_NONE) {
_parent (0),
_wm (0),
_index (0),
_x (0.0f),
_y (0.0f),
_z (0.0f),
_zRange (0.0f),
_strata (STRATA_NONE),
_vis (VM_FULL),
_r (0.0f),
_s (1.0f),
_scaleDenom (100.0f),
_vAnchor (VA_NONE),
_hAnchor (HA_NONE) {
_name = name.size() ? name : generateRandomName("Window");
// TODO: Fix the "bg" name.
@@ -146,7 +157,7 @@ _hAnchor (HA_NONE) {
Widget* bg = new Widget(name + "bg", 0.0f, 0.0f);
bg->setLayer(Widget::LAYER_BG);
bg->setColor(0.0f, 0.0f, 0.0f, 0.5f);
bg->setColor(1.0f, 1.0f, 1.0f, 1.0f);
_setParented(bg);
@@ -201,7 +212,14 @@ _visibleArea (window._visibleArea) {
for(unsigned int i = 1; i < geode->getNumDrawables(); i++) {
Widget* widget = dynamic_cast<Widget*>(geode->getDrawable(i));
if(!widget || !widget->canClone()) continue;
if(!widget) continue;
// TODO: Properly test this...
if(!widget->canClone()) {
// geode->removeDrawable(widget);
continue;
}
_setParented(widget);
@@ -286,22 +304,11 @@ bool Window::resizePercent(point_type width, point_type height) {
}
void Window::update() {
// Update all embedded children; the zRange values continue to decrease in precision
// as you add more and more embedded Windows.
WindowList wl;
getEmbeddedList(wl);
// Each child Window gets half the zRange of it's parent Window. This means the more
// you embed Windows into other Windows, the less depth precision you're going to have.
for(WindowList::iterator w = wl.begin(); w != wl.end(); w++) {
Window* win = w->get();
win->_z = _zRange / 2.0f;
win->_zRange = _zRange / 2.0f;
win->update();
}
for(WindowList::iterator w = wl.begin(); w != wl.end(); w++) w->get()->update();
matrix_type x = _x;
matrix_type y = _y;
@@ -319,6 +326,42 @@ void Window::update() {
xy.set(x, y);
}
matrix_type z = _z;
// We can't do proper scissoring until we have access to our parent WindowManager, and
// we need to determine the sorting method we want to use.
if(_wm) {
if(_wm->isUsingRenderBins()) {
getOrCreateStateSet()->setRenderBinDetails(
static_cast<int>((1.0f - fabs(_z)) * OSGWIDGET_RENDERBIN_MOD),
"RenderBin"
);
z = 0.0f;
}
int sx = static_cast<int>(xy.x());
int sy = static_cast<int>(xy.y());
int sw = static_cast<int>(_width.current);
int sh = static_cast<int>(_height.current);
// This sets the Scissor area to some offset defined by the user.
if(_vis == VM_PARTIAL) {
sw = static_cast<int>(_visibleArea[2]);
sh = static_cast<int>(_visibleArea[3]);
}
// Otherwise, use the size of the WindowManager itself.
else if(_vis == VM_ENTIRE) {
sx = 0;
sy = 0;
sw = static_cast<int>(_wm->getWidth());
sh = static_cast<int>(_wm->getHeight());
}
_scissor()->setScissor(sx, sy, sw, sh);
}
// Update the Window itself, setting it's matrix according to translate, rotate, and
// scale values.
@@ -326,47 +369,11 @@ void Window::update() {
osg::DegreesToRadians(_r),
osg::Vec3d(0.0f, 0.0f, 1.0f)
);
osg::Matrix s = osg::Matrix::scale(_s, _s, 1.0f);
osg::Matrix t = osg::Matrix::translate(x - _visibleArea[0], y - _visibleArea[1], _z);
osg::Matrix t = osg::Matrix::translate(x - _visibleArea[0], y - _visibleArea[1], z);
setMatrix(r * s * t);
// We can't do proper scissoring until we have access to our parent WindowManager.
if(_wm) {
int x = static_cast<int>(xy.x());
int y = static_cast<int>(xy.y());
int w = static_cast<int>(_width.current);
int h = static_cast<int>(_height.current);
int wmh = static_cast<int>(_wm->getHeight());
int nx = x;
int ny = y;
int nw = w;
int nh = h;
// This sets the Scissor area to the full size of the Window.
if(_vis == VM_FULL && _wm->isInvertedY()) ny = wmh - h - y;
// This sets the Scissor area to some offset defined by the user.
else if(_vis == VM_PARTIAL) {
if(_wm->isInvertedY()) ny = wmh - y - static_cast<int>(_visibleArea[3]);
// else ny = static_cast<int>(_visibleArea[3]);
nw = static_cast<int>(_visibleArea[2]);
nh = static_cast<int>(_visibleArea[3]);
}
// Otherwise, use the size of the WindowManager itself.
else {
nx = 0;
ny = 0;
nw = static_cast<int>(_wm->getWidth());
nh = wmh;
}
_scissor()->setScissor(nx, ny, nw, nh);
}
}
void Window::_setWidthAndHeightUnknownSizeError(const std::string& size, point_type val) {
@@ -526,9 +533,9 @@ void Window::_setParented(Widget* widget, bool setUnparented) {
}
else {
widget->_parent = 0;
widget->unparented(this);
widget->_parent = 0;
}
}
@@ -639,6 +646,7 @@ void Window::addVisibleArea(int x, int y, int w, int h) {
_visibleArea[3] += h;
}
// The topmost Window always has this method called, instead of the embedded window directly.
bool Window::setFocused(const Widget* widget) {
// TODO: I've turned on the warn() here, but perhaps I shouldn't? I need to define
// the conditions under which it's okay to call setFocus() with a NULL widget.
@@ -650,7 +658,28 @@ bool Window::setFocused(const Widget* widget) {
ConstIterator i = std::find(begin(), end(), widget);
bool found = false;
if(i == end()) {
// We couldn't find the widget in the toplevel, so lets see if one of our
// EmbeddedWindow objects has it.
WindowList wl;
getEmbeddedList(wl);
for(WindowList::iterator w = wl.begin(); w != wl.end(); w++) {
ConstIterator ii = std::find(w->get()->begin(), w->get()->end(), widget);
if(ii != w->get()->end()) {
found = true;
i = ii;
}
}
}
else found = true;
if(!found) {
warn()
<< "Window [" << _name
<< "] couldn't find the Widget [" << widget->getName()
@@ -666,9 +695,31 @@ bool Window::setFocused(const Widget* widget) {
}
bool Window::setFocused(const std::string& name) {
Widget* w = getByName(name);
Widget* w1 = getByName(name);
if(!w) {
bool found = false;
if(!w1) {
// Just like above, we couldn't find the widget in the toplevel, so lets see if
// one of our EmbeddedWindow objects has it. The difference here is that we
// search by name.
WindowList wl;
getEmbeddedList(wl);
for(WindowList::iterator w = wl.begin(); w != wl.end(); w++) {
Widget* w2 = w->get()->getByName(name);
if(w2) {
found = true;
w1 = w2;
}
}
}
else found = true;
if(!found) {
warn()
<< "Window [" << _name
<< "] couldn't find a Widget named [" << name
@@ -678,11 +729,17 @@ bool Window::setFocused(const std::string& name) {
return false;
}
_setFocused(w);
_setFocused(w1);
return true;
}
bool Window::grabFocus() {
if(!_wm) return false;
return _wm->setFocused(this);
}
bool Window::setFirstFocusable() {
WidgetList focusList;
@@ -724,8 +781,6 @@ XYCoord Window::localXY(double absx, double absy) const {
double x = absx - xy.x();
double y = absy - xy.y();
if(_wm && _wm->isInvertedY()) y = (_wm->getHeight() - absy) - xy.y();
return XYCoord(x + _visibleArea[0], y + _visibleArea[1]);
}
@@ -746,13 +801,21 @@ XYCoord Window::getAbsoluteOrigin() const {
return xy;
}
Window::EmbeddedWindow* Window::embed() {
EmbeddedWindow* ew = new EmbeddedWindow(_name + "Embedded", getWidth(), getHeight());
Window::EmbeddedWindow* Window::embed(
const std::string& newName,
Widget::Layer layer,
unsigned int layerOffset
) {
EmbeddedWindow* ew = new EmbeddedWindow(
newName.size() > 0 ? newName : _name + "Embedded",
getWidth(),
getHeight()
);
ew->setWindow(this);
ew->setSize(getWidth(), getHeight());
ew->setMinimumSize(getMinWidth(), getMinHeight());
ew->setCanFill(true);
ew->setLayer(layer, layerOffset);
return ew;
}
@@ -779,7 +842,11 @@ bool Window::getEmbeddedList(WindowList& wl) const {
if(!ew || !ew->getWindow()) continue;
wl.push_back(ew->getWindow());
else {
wl.push_back(ew->getWindow());
ew->getWindow()->getEmbeddedList(wl);
}
}
return wl.size() != 0;
@@ -852,6 +919,12 @@ unsigned int Window::addDrawableAndGetIndex(osg::Drawable* drawable) {
return 0;
}
unsigned int Window::addChildAndGetIndex(osg::Node* node) {
if(addChild(node)) return getChildIndex(node);
return 0;
}
// All of the subsequent functions are very boring and uninteresting, although hopefully
// self-explanatory. They simply wrap calls to _compare<>() with the proper templates, and
// forward the optional iteration ranges...
@@ -945,7 +1018,7 @@ Window::Sizes Window::_getWidthImplementation() const {
point_type w = osg::round(bb.xMax() - bb.xMin());
return Sizes(w, w);
return Sizes(w, 0.0f);
}
Window::Sizes Window::_getHeightImplementation() const {
@@ -953,7 +1026,7 @@ Window::Sizes Window::_getHeightImplementation() const {
point_type h = osg::round(bb.yMax() - bb.yMin());
return Sizes(h, h);
return Sizes(h, 0.0f);
}
}