From Torben Dannhauer, "I added radial fog functionality be using the OpenGL extension 'GL_NV_fog_distance'."
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@@ -19,4 +19,5 @@ REGISTER_OBJECT_WRAPPER( Fog,
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ADD_FLOAT_SERIALIZER( Density, 1.0f ); // _density
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ADD_VEC4_SERIALIZER( Color, osg::Vec4() ); // _color
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ADD_GLENUM_SERIALIZER( FogCoordinateSource, GLint, GL_NONE ); // _fogCoordinateSource
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ADD_BOOL_SERIALIZER( UseRadialFog, false ); // _useRadialFog
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}
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