Refactored Callback system in osg::Node, osg::Drawable, osg::StateSet and osg::StateAttribute to use a new osg::Callback base class.

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14244 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2014-06-05 16:26:13 +00:00
parent 35d6cb812f
commit 977ec20751
64 changed files with 590 additions and 471 deletions

View File

@@ -25,7 +25,6 @@
#include <osg/Geode>
#include <osg/Transform>
#include <osg/Material>
#include <osg/NodeCallback>
#include <osg/Depth>
#include <osg/CullFace>
#include <osg/TexMat>
@@ -220,7 +219,7 @@ class MoveEarthySkyWithEyePointTransform : public osg::Transform
{
public:
/** Get the transformation matrix which moves from local coords to world coords.*/
virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const
virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const
{
osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(nv);
if (cv)
@@ -270,7 +269,7 @@ osg::Node* createSkyBox()
// clear the depth to the far plane.
osg::Depth* depth = new osg::Depth;
depth->setFunction(osg::Depth::ALWAYS);
depth->setRange(1.0,1.0);
depth->setRange(1.0,1.0);
stateset->setAttributeAndModes(depth, osg::StateAttribute::ON );
stateset->setRenderBinDetails(-1,"RenderBin");
@@ -305,7 +304,7 @@ osg::Node* addRefractStateSet(osg::Node* node)
osg::TextureCubeMap* reflectmap = readCubeMap();
stateset->setTextureAttributeAndModes( 0, reflectmap, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
stateset->setTextureAttributeAndModes( 1, reflectmap, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
osg::TexMat* texMat = new osg::TexMat;
stateset->setTextureAttribute(0, texMat);
@@ -329,14 +328,14 @@ osg::Node* addRefractStateSet(osg::Node* node)
// REPLACE function: Arg0
// = T0
osg::TexEnvCombine *te0 = new osg::TexEnvCombine;
osg::TexEnvCombine *te0 = new osg::TexEnvCombine;
te0->setCombine_RGB(osg::TexEnvCombine::REPLACE);
te0->setSource0_RGB(osg::TexEnvCombine::TEXTURE0);
te0->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
// INTERPOLATE function: Arg0 * (Arg2) + Arg1 * (1-Arg2)
// = T1 * C0.a + Cp * (1-C0.a)
osg::TexEnvCombine *te1 = new osg::TexEnvCombine;
osg::TexEnvCombine *te1 = new osg::TexEnvCombine;
// rgb = Cp + Ct
te1->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
@@ -354,7 +353,7 @@ osg::Node* addRefractStateSet(osg::Node* node)
group->addChild(node);
group->setCullCallback(new TexMatCallback(*texMat));
group->setStateSet( stateset );
return group;
}
@@ -385,7 +384,7 @@ int main(int argc, char *argv[])
osgUtil::Optimizer optimzer;
optimzer.optimize(model);
// create normals.
// create normals.
osgUtil::SmoothingVisitor smoother;
model->accept(smoother);
@@ -393,7 +392,7 @@ int main(int argc, char *argv[])
// add a viewport to the viewer and attach the scene graph.
viewer.setSceneData(rootnode);
// create the windows and run the threads.
viewer.realize();