Refactored Callback system in osg::Node, osg::Drawable, osg::StateSet and osg::StateAttribute to use a new osg::Callback base class.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14244 16af8721-9629-0410-8352-f15c8da7e697
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@@ -14,86 +14,7 @@
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#ifndef OSG_NODECALLBACK
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#define OSG_NODECALLBACK 1
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#include <osg/Object>
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#include <osg/ref_ptr>
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namespace osg {
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class Node;
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class NodeVisitor;
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class OSG_EXPORT NodeCallback : public virtual Object {
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public :
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NodeCallback(){}
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NodeCallback(const NodeCallback& nc,const CopyOp&):
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_nestedCallback(nc._nestedCallback) {}
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META_Object(osg,NodeCallback);
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/** Callback method called by the NodeVisitor when visiting a node.*/
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virtual void operator()(Node* node, NodeVisitor* nv)
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{
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// note, callback is responsible for scenegraph traversal so
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// they must call traverse(node,nv) to ensure that the
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// scene graph subtree (and associated callbacks) are traversed.
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traverse(node,nv);
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}
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/** Call any nested callbacks and then traverse the scene graph. */
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void traverse(Node* node,NodeVisitor* nv);
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void setNestedCallback(NodeCallback* nc) { _nestedCallback = nc; }
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NodeCallback* getNestedCallback() { return _nestedCallback.get(); }
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const NodeCallback* getNestedCallback() const { return _nestedCallback.get(); }
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inline void addNestedCallback(NodeCallback* nc)
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{
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if (nc)
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{
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if (_nestedCallback.valid())
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{
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_nestedCallback->addNestedCallback(nc);
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}
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else
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{
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_nestedCallback = nc;
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}
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}
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}
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inline void removeNestedCallback(NodeCallback* nc)
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{
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if (nc)
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{
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if (_nestedCallback==nc)
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{
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ref_ptr<NodeCallback> new_nested_callback = _nestedCallback->getNestedCallback();
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_nestedCallback->setNestedCallback(0);
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_nestedCallback = new_nested_callback;
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}
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else if (_nestedCallback.valid())
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{
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_nestedCallback->removeNestedCallback(nc);
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}
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}
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}
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public:
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ref_ptr<NodeCallback> _nestedCallback;
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protected:
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virtual ~NodeCallback() {}
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};
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} // namespace
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#include <osg/Callback>
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#endif
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