Refactored Callback system in osg::Node, osg::Drawable, osg::StateSet and osg::StateAttribute to use a new osg::Callback base class.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14244 16af8721-9629-0410-8352-f15c8da7e697
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@@ -16,7 +16,6 @@
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#include <vector>
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#include <osg/NodeCallback>
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#include <osg/Drawable>
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#include <osg/ApplicationUsage>
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@@ -37,12 +36,20 @@ public:
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EventHandler() {}
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EventHandler(const EventHandler& eh,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
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osg::Object(eh,copyop),
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osg::Callback(eh,copyop),
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osg::NodeCallback(eh, copyop),
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osg::Drawable::EventCallback(eh, copyop) {}
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META_Object(osgGA, EventHandler);
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virtual bool run(osg::Object* object, osg::Object* data)
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{
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osg::Node* node = dynamic_cast<osg::Node*>(object);
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osg::NodeVisitor* nv = dynamic_cast<osg::NodeVisitor*>(data);
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operator()(node, nv);
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return true;
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}
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/** Event traversal node callback method. There is no need to override this method in subclasses of EventHandler as this implementation calls handle(..) for you. */
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
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