Refactored Callback system in osg::Node, osg::Drawable, osg::StateSet and osg::StateAttribute to use a new osg::Callback base class.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14244 16af8721-9629-0410-8352-f15c8da7e697
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@@ -309,15 +309,15 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor, public osg::CullStac
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inline void handle_cull_callbacks_and_traverse(osg::Node& node)
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{
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osg::NodeCallback* callback = node.getCullCallback();
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if (callback) (*callback)(&node,this);
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osg::Callback* callback = node.getCullCallback();
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if (callback) callback->run(&node,this);
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else traverse(node);
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}
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inline void handle_cull_callbacks_and_accept(osg::Node& node,osg::Node* acceptNode)
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{
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osg::NodeCallback* callback = node.getCullCallback();
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if (callback) (*callback)(&node,this);
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osg::Callback* callback = node.getCullCallback();
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if (callback) callback->run(&node,this);
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else acceptNode->accept(*this);
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}
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@@ -15,7 +15,7 @@
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#ifndef OSGUTIL_TRANSFORMCALLBACK
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#define OSGUTIL_TRANSFORMCALLBACK 1
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#include <osg/Node>
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#include <osg/Callback>
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#include <osgUtil/Export>
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namespace osgUtil
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@@ -15,7 +15,6 @@
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#define OSGUTIL_UPDATEVISITOR 1
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#include <osg/NodeVisitor>
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#include <osg/Node>
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#include <osg/Geode>
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#include <osg/Billboard>
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#include <osg/LOD>
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@@ -24,6 +23,7 @@
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#include <osg/Transform>
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#include <osg/Projection>
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#include <osg/OccluderNode>
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#include <osg/ScriptEngine>
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#include <osgUtil/Export>
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@@ -50,17 +50,24 @@ class OSGUTIL_EXPORT UpdateVisitor : public osg::NodeVisitor
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virtual void apply(osg::Drawable& drawable)
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{
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osg::Drawable::UpdateCallback* callback = drawable.getUpdateCallback();
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if (callback) callback->update(this,&drawable);
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osg::Callback* callback = drawable.getUpdateCallback();
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if (callback)
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{
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osg::Drawable::UpdateCallback* drawable_callback = dynamic_cast<osg::Drawable::UpdateCallback*>(callback);
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osg::NodeCallback* node_callback = dynamic_cast<osg::NodeCallback*>(callback);
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osg::CallbackObject* callback_object = dynamic_cast<osg::CallbackObject*>(callback);
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osg::NodeCallback* node_callback = drawable.osg::Node::getUpdateCallback();
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if (node_callback) (*node_callback)(&drawable, this);
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if (drawable_callback) drawable_callback->update(this,&drawable);
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if (node_callback) (*node_callback)(&drawable, this);
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if ((!drawable_callback && !node_callback) || callback_object) callback_object->run(&drawable, this);
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}
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handle_callbacks(drawable.getStateSet());
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}
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virtual void apply(osg::Geode& node) { handle_geode_callbacks(node); }
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virtual void apply(osg::Billboard& node) { handle_geode_callbacks(node); }
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virtual void apply(osg::Geode& node) { handle_callbacks_and_traverse(node); }
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virtual void apply(osg::Billboard& node) { handle_callbacks_and_traverse(node); }
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virtual void apply(osg::LightSource& node) { handle_callbacks_and_traverse(node); }
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@@ -92,31 +99,10 @@ class OSGUTIL_EXPORT UpdateVisitor : public osg::NodeVisitor
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{
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handle_callbacks(node.getStateSet());
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osg::NodeCallback* callback = node.getUpdateCallback();
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if (callback) (*callback)(&node,this);
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osg::Callback* callback = node.getUpdateCallback();
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if (callback) callback->run(&node,this);
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else if (node.getNumChildrenRequiringUpdateTraversal()>0) traverse(node);
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}
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inline void handle_geode_callbacks(osg::Geode& geode)
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{
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handle_callbacks(geode.getStateSet());
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osg::NodeCallback* callback = geode.getUpdateCallback();
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if (callback) (*callback)(&geode,this);
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// Call the app callbacks on the drawables.
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for(unsigned int i=0;i<geode.getNumDrawables();++i)
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{
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osg::Drawable::UpdateCallback* callback = geode.getDrawable(i)->getUpdateCallback();
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if (callback) callback->update(this,geode.getDrawable(i));
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handle_callbacks(geode.getDrawable(i)->getStateSet());
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}
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// should we traverse just in case a subclass of Geode adds children?? Won't for now as
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// Geode's arn't designed to have children.
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// traverse(geode);
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}
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};
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}
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