Refactored Callback system in osg::Node, osg::Drawable, osg::StateSet and osg::StateAttribute to use a new osg::Callback base class.

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14244 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2014-06-05 16:26:13 +00:00
parent 35d6cb812f
commit 977ec20751
64 changed files with 590 additions and 471 deletions

View File

@@ -84,6 +84,26 @@ bool osg::isTextureMode(StateAttribute::GLMode mode)
return getTextureGLModeSet().isTextureMode(mode);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// StateAttributeCallback
//
bool StateSet::Callback::run(osg::Object* object, osg::Object* data)
{
osg::StateSet* ss = dynamic_cast<osg::StateSet*>(object);
osg::NodeVisitor* nv = dynamic_cast<osg::NodeVisitor*>(data);
if (ss && nv)
{
operator()(ss, nv);
return true;
}
else
{
return traverse(object, data);
}
}
StateSet::StateSet():
Object(true),
_nestRenderBins(true)