Refactored Callback system in osg::Node, osg::Drawable, osg::StateSet and osg::StateAttribute to use a new osg::Callback base class.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14244 16af8721-9629-0410-8352-f15c8da7e697
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@@ -903,8 +903,8 @@ bool SceneView::cullStage(const osg::Matrixd& projection,const osg::Matrixd& mod
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// If the camera has a cullCallback execute the callback which has the
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// requirement that it must traverse the camera's children.
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{
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osg::NodeCallback* callback = _camera->getCullCallback();
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if (callback) (*callback)(_camera.get(), cullVisitor);
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osg::Callback* callback = _camera->getCullCallback();
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if (callback) callback->run(_camera.get(), cullVisitor);
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else cullVisitor->traverse(*_camera);
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}
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