diff --git a/src/osgShadow/StandardShadowMap.cpp b/src/osgShadow/StandardShadowMap.cpp index d1581678b..9fe360760 100644 --- a/src/osgShadow/StandardShadowMap.cpp +++ b/src/osgShadow/StandardShadowMap.cpp @@ -55,8 +55,8 @@ StandardShadowMap::StandardShadowMap(): "void main(void) \n" "{ \n" " vec4 colorAmbientEmissive = gl_FrontLightModelProduct.sceneColor; \n" - " // Add ambient from Light of index = 0 \n" - " colorAmbientEmissive += gl_FrontLightProduct[0].ambient; \n" +// " // Add ambient from Light of index = 0 \n" +// " colorAmbientEmissive += gl_FrontLightProduct[0].ambient; \n" " vec4 color = texture2D( baseTexture, gl_TexCoord[0].xy ); \n" " color *= mix( colorAmbientEmissive, gl_Color, DynamicShadow() ); \n" #if DISPLAY_SHADOW_TEXEL_TO_PIXEL_ERROR @@ -325,7 +325,7 @@ StandardShadowMap::StandardShadowMap(): " gl_FrontColor = colorAmbientEmissive + \n" " diff * gl_FrontMaterial.diffuse; \n" " \n" - " gl_FrontSecondaryColor = vec4(spec*gl_FrontMaterial.specular); \n" + " gl_FrontSecondaryColor = vec4(spec*gl_FrontMaterial.specular); \n" " \n" " gl_BackColor = gl_FrontColor; \n" " gl_BackSecondaryColor = gl_FrontSecondaryColor; \n"