Added support for lazy state updating of uniforms.

This commit is contained in:
Robert Osfield
2005-05-03 21:46:47 +00:00
parent e025ba39f0
commit 97daa561f4
5 changed files with 85 additions and 35 deletions

View File

@@ -389,11 +389,41 @@ class OSG_EXPORT Program : public osg::StateAttribute
bool getInfoLog( std::string& infoLog ) const;
void useProgram() const;
void resetAppliedUnifroms() const
{
for(LastAppliedUniformList::iterator itr=_lastAppliedUniformList.begin();
itr!=_lastAppliedUniformList.end();
++itr)
{
(*itr).first = 0;
(*itr).second = 0;
}
}
void apply(const Uniform& uniform) const
inline void apply(const Uniform& uniform) const
{
GLint location = getUniformLocation(uniform.getName());
if (location>=0) uniform.apply(_extensions.get(),location);
if (location>=0)
{
if ((unsigned int)location>=_lastAppliedUniformList.size()) _lastAppliedUniformList.resize(location+1);
const Uniform* lastAppliedUniform = _lastAppliedUniformList[location].first;
if (lastAppliedUniform != &uniform)
{
// new attribute
uniform.apply(_extensions.get(),location);
_lastAppliedUniformList[location].first = &uniform;
_lastAppliedUniformList[location].second = uniform.getModifiedCount();
}
else if (_lastAppliedUniformList[location].second != uniform.getModifiedCount())
{
// existing attribute has been modified
uniform.apply(_extensions.get(),location);
_lastAppliedUniformList[location].first = &uniform;
_lastAppliedUniformList[location].second = uniform.getModifiedCount();
}
}
}
inline GLint getUniformLocation( const std::string& name ) const { NameLocationMap::const_iterator itr = _uniformLocationMap.find(name); return (itr!=_uniformLocationMap.end()) ? itr->second : -1; }
@@ -418,6 +448,10 @@ class OSG_EXPORT Program : public osg::StateAttribute
typedef std::map<std::string, GLint> NameLocationMap;
NameLocationMap _uniformLocationMap;
NameLocationMap _attribLocationMap;
typedef std::pair<const osg::Uniform*, unsigned int> UniformModifiedCountPair;
typedef std::vector<UniformModifiedCountPair> LastAppliedUniformList;
mutable LastAppliedUniformList _lastAppliedUniformList;
private:
PerContextProgram(); // disallowed

View File

@@ -26,6 +26,7 @@
#include <vector>
#include <map>
#include <set>
#include <string>
#ifndef GL_TEXTURE0
@@ -662,7 +663,7 @@ class OSG_EXPORT State : public Referenced
bool isVertexBufferObjectSupported() const { return _isVertexBufferObjectSupportResolved?_isVertexBufferObjectSupported:computeVertexBufferObjectSupported(); }
void setLastAppliedProgramObject(const Program::PerContextProgram* program) { _lastAppliedProgramObject = program; }
void setLastAppliedProgramObject(const Program::PerContextProgram* program) { if (_lastAppliedProgramObject!=program) { _lastAppliedProgramObject = program; if (program) _appliedProgramObjectSet.insert(program); } }
const Program::PerContextProgram* getLastAppliedProgramObject() const { return _lastAppliedProgramObject; }
inline GLint getUniformLocation( const std::string& name ) const { return _lastAppliedProgramObject ? _lastAppliedProgramObject->getUniformLocation(name) : -1; }
@@ -797,36 +798,16 @@ class OSG_EXPORT State : public Referenced
UniformStack()
{
changed = false;
last_applied_uniform = 0L;
global_default_uniform = 0L;
}
/** apply an uniform if required */
bool changed;
const Uniform* last_applied_uniform;
ref_ptr<const Uniform> global_default_uniform;
UniformVec uniformVec;
};
struct ProgramStack
{
typedef std::vector<const Program*> ProgramVec;
ProgramStack()
{
changed = false;
last_applied_program = 0L;
global_default_program = 0L;
}
/** apply an program if required */
bool changed;
const Program* last_applied_program;
ref_ptr<const Program> global_default_program;
ProgramVec programVec;
};
/** Apply an OpenGL mode if required, passing in mode, enable flag and
* appropriate mode stack. This is a wrapper around \c glEnable() and
* \c glDisable(), that just actually calls these functions if the
@@ -899,6 +880,8 @@ class OSG_EXPORT State : public Referenced
typedef std::vector<const StateSet*> StateSetStack;
typedef std::vector<ref_ptr<const Matrix> > MatrixStack;
typedef std::set<osg::ref_ptr<const Program::PerContextProgram> > AppliedProgramObjectSet;
ModeMap _modeMap;
AttributeMap _attributeMap;
@@ -907,7 +890,7 @@ class OSG_EXPORT State : public Referenced
TextureModeMapList _textureModeMapList;
TextureAttributeMapList _textureAttributeMapList;
ProgramStack _programStack;
AppliedProgramObjectSet _appliedProgramObjectSet;
const Program::PerContextProgram* _lastAppliedProgramObject;
StateSetStack _stateStateStack;

View File

@@ -300,6 +300,12 @@ class OSG_EXPORT Uniform : public Object
/** Get the const EventCallback.*/
const Callback* getEventCallback() const { return _eventCallback.get(); }
/** Increment the modified count on the Uniform so ProgramObjects watching it know it update themselves.
* note, autoatmatically call bet Uniform::set(*). */
inline void dirty() { ++_modifiedCount; }
inline void setModifiedCount(unsigned int mc) { _modifiedCount = mc; }
inline unsigned int getModifiedCount() const { return _modifiedCount; }
void apply(const GL2Extensions* ext, GLint location) const;
@@ -335,6 +341,8 @@ class OSG_EXPORT Uniform : public Object
ref_ptr<Callback> _updateCallback;
ref_ptr<Callback> _eventCallback;
unsigned int _modifiedCount;
};