Updated wrappers
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@@ -462,9 +462,13 @@ BEGIN_OBJECT_REFLECTOR(osg::GLBufferObject)
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__GLBufferObject_P1__createGLBufferObject__unsigned_int__C5_BufferObject_P1_S,
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"",
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"");
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I_StaticMethod2(void, deleteBufferObject, IN, unsigned int, contextID, IN, GLuint, globj,
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__void__deleteBufferObject__unsigned_int__GLuint_S,
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"Use deleteVertexBufferObject instead of glDeleteBuffers to allow OpenGL buffer objects to be cached until they can be deleted by the OpenGL context in which they were created, specified by contextID. ",
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I_StaticMethod1(void, deleteAllBufferObjects, IN, unsigned int, contextID,
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__void__deleteAllBufferObjects__unsigned_int_S,
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"",
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"");
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I_StaticMethod1(void, discardAllBufferObjects, IN, unsigned int, contextID,
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__void__discardAllBufferObjects__unsigned_int_S,
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"",
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"");
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I_StaticMethod1(void, flushAllDeletedBufferObjects, IN, unsigned int, contextID,
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__void__flushAllDeletedBufferObjects__unsigned_int_S,
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@@ -613,6 +617,16 @@ BEGIN_OBJECT_REFLECTOR(osg::GLBufferObjectManager)
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__void__handlePendingOrphandedGLBufferObjects,
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"",
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"");
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I_Method0(void, deleteAllGLBufferObjects,
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Properties::NON_VIRTUAL,
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__void__deleteAllGLBufferObjects,
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"",
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"");
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I_Method0(void, discardAllGLBufferObjects,
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Properties::NON_VIRTUAL,
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__void__discardAllGLBufferObjects,
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"",
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"");
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I_Method0(void, flushAllDeletedGLBufferObjects,
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Properties::NON_VIRTUAL,
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__void__flushAllDeletedGLBufferObjects,
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@@ -750,6 +764,16 @@ BEGIN_OBJECT_REFLECTOR(osg::GLBufferObjectSet)
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__void__handlePendingOrphandedGLBufferObjects,
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"",
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"");
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I_Method0(void, deleteAllGLBufferObjects,
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Properties::NON_VIRTUAL,
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__void__deleteAllGLBufferObjects,
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"",
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"");
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I_Method0(void, discardAllGLBufferObjects,
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Properties::NON_VIRTUAL,
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__void__discardAllGLBufferObjects,
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"",
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"");
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I_Method0(void, flushAllDeletedGLBufferObjects,
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Properties::NON_VIRTUAL,
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__void__flushAllDeletedGLBufferObjects,
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