Added osg::TextureCubeMap which encapsulates OpenGL's cube texture mapping.
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@@ -9,6 +9,9 @@
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#include <osg/Texture>
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#ifndef GL_TEXTURE_CUBE_MAP
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#define GL_TEXTURE_CUBE_MAP 0x8513
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#endif
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namespace osg {
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@@ -38,8 +41,14 @@ class SG_EXPORT TextureCubeMap : public Texture
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NEGATIVE_Z=5
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};
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/** Set the texture image. */
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void setImage( const Face, Image* image);
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/** Set the texture image for specified face. */
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void setImage(const Face, Image* image);
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/** Get the texture image for specified face. */
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Image* getImage(const Face);
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/** Get the const texture image for specified face. */
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const Image* getImage(const Face) const;
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/** On first apply (unless already compiled), create the minmapped
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* texture and bind it, subsequent apply will simple bind to texture.*/
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@@ -49,7 +58,9 @@ class SG_EXPORT TextureCubeMap : public Texture
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virtual ~TextureCubeMap();
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bool imagesValid() const;
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void setImage(Image* image) {} // prevent call to Texture::setImage(Image* image)
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void setImage(Image*) {} // prevent call to Texture::setImage(Image* image)
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Image* getImage() { return _image.get(); } // prevent call to Texture::setImage(Image* image)
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const Image* getImage() const { return _image.get(); } // prevent call to Texture::setImage(Image* image)
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mutable ref_ptr<Image> _images[6];
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};
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