Added experimental osgTerrain::ShaderTerrain TerrainTechnique to osgterrain example to flesh out new shader based displacement mapping approach to osgTerrain databases.

Requires shader files place in OpenSceneGraph-Data/shaders from OpenSceneGraph-Data's svn/trunk to function.

Run osgterrain example with --shader command line option to select displacement mapping shader approach.



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14458 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2014-10-21 15:08:44 +00:00
parent 174c161daa
commit 997ee30039
5 changed files with 895 additions and 3 deletions

View File

@@ -80,7 +80,7 @@ TerrainTile::TerrainTile(const TerrainTile& terrain,const osg::CopyOp& copyop):
{
if (terrain.getTerrainTechnique())
{
setTerrainTechnique(dynamic_cast<TerrainTechnique*>(terrain.getTerrainTechnique()->cloneType()));
setTerrainTechnique(dynamic_cast<TerrainTechnique*>(terrain.getTerrainTechnique()->clone(osg::CopyOp::SHALLOW_COPY)));
}
}