Added more flexibility into the State::checkGLErrors() method, allowing calling code to pass in two strings.
Improved the StateSet::compileGLObjects() usage of checkGLErrors() to make the warning reports more meaningful.
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@@ -1075,7 +1075,7 @@ unsigned int State::getClientActiveTextureUnit() const
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}
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bool State::checkGLErrors(const char* str) const
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bool State::checkGLErrors(const char* str1, const char* str2) const
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{
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GLenum errorNo = glGetError();
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if (errorNo!=GL_NO_ERROR)
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@@ -1091,15 +1091,19 @@ bool State::checkGLErrors(const char* str) const
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OSG_NOTIFY(notifyLevel)<<"Warning: detected OpenGL error number 0x" << std::hex << errorNo << std::dec;
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}
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if (str)
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if (str1 || str2)
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{
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OSG_NOTIFY(notifyLevel)<<" at "<<str<< std::endl;
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OSG_NOTIFY(notifyLevel)<<" at";
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if (str1) { OSG_NOTIFY(notifyLevel)<<" "<<str1; }
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if (str2) { OSG_NOTIFY(notifyLevel)<<" "<<str2; }
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}
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else
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{
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OSG_NOTIFY(notifyLevel)<<" in osg::State."<< std::endl;
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OSG_NOTIFY(notifyLevel)<<" in osg::State.";
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}
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OSG_NOTIFY(notifyLevel)<< std::endl;
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return true;
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}
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return false;
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