Added VertexArrayState::ArrayDispatch::className() method and implementation for each ArrayDispatch subclass to help with debugging
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@@ -34,6 +34,8 @@ public:
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modifiedCount(0xffffffff),
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active(false) {}
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virtual const char* className() const = 0; // { return "ArrayDispatch"; }
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virtual void enable_and_dispatch(osg::State& /*state*/, const osg::Array* /*new_array*/) {} // = 0;
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virtual void enable_and_dispatch(osg::State& /*state*/, const osg::Array* /*new_array*/, const osg::GLBufferObject* /*vbo*/) {} // = 0;
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