Updated wrappers
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@@ -200,6 +200,12 @@ BEGIN_OBJECT_REFLECTOR(osg::Light)
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__void__apply__State_R1,
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"Apply the light's state to the OpenGL state machine. ",
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"");
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I_ProtectedMethod0(void, init,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__init,
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"Initialize the light's settings with some decent defaults. ",
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"");
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I_SimpleProperty(const osg::Vec4 &, Ambient,
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__C5_Vec4_R1__getAmbient,
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__void__setAmbient__C5_Vec4_R1);
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