Updated wrappers
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@@ -174,6 +174,18 @@ BEGIN_OBJECT_REFLECTOR(osg::Texture1D)
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__void__apply__State_R1,
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"Bind the texture object. ",
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"If the texture object hasn't already been compiled, create the texture mipmap levels. ");
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I_ProtectedMethod0(void, computeInternalFormat,
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Properties::VIRTUAL,
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Properties::CONST,
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__void__computeInternalFormat,
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"",
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"");
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I_ProtectedMethod5(void, applyTexImage1D, IN, GLenum, target, IN, osg::Image *, image, IN, osg::State &, state, IN, GLsizei &, width, IN, GLsizei &, numMipmapLevels,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__applyTexImage1D__GLenum__Image_P1__State_R1__GLsizei_R1__GLsizei_R1,
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"Helper method. ",
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"Createa the texture without setting or using a texture binding. ");
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I_SimpleProperty(osg::Image *, Image,
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__Image_P1__getImage,
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__void__setImage__Image_P1);
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