Updated wrappers
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@@ -189,6 +189,12 @@ BEGIN_OBJECT_REFLECTOR(osg::Texture2D)
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__void__apply__State_R1,
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"Bind the texture object. ",
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"If the texture object hasn't already been compiled, create the texture mipmap levels. ");
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I_ProtectedMethod0(void, computeInternalFormat,
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Properties::VIRTUAL,
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Properties::CONST,
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__void__computeInternalFormat,
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"",
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"");
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I_SimpleProperty(osg::Image *, Image,
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__Image_P1__getImage,
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__void__setImage__Image_P1);
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