Updated wrappers
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@@ -179,6 +179,30 @@ BEGIN_OBJECT_REFLECTOR(osg::TextureRectangle)
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__void__apply__State_R1,
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"On first apply (unless already compiled), create and bind the texture, subsequent apply will simply bind to texture. ",
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"");
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I_ProtectedMethod0(void, computeInternalFormat,
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Properties::VIRTUAL,
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Properties::CONST,
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__void__computeInternalFormat,
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"",
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"");
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I_ProtectedMethod2(void, applyTexParameters, IN, GLenum, target, IN, osg::State &, state,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__applyTexParameters__GLenum__State_R1,
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"Helper method. ",
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"Sets texture paramters. ");
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I_ProtectedMethod5(void, applyTexImage_load, IN, GLenum, target, IN, osg::Image *, image, IN, osg::State &, state, IN, GLsizei &, inwidth, IN, GLsizei &, inheight,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__applyTexImage_load__GLenum__Image_P1__State_R1__GLsizei_R1__GLsizei_R1,
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"",
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"");
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I_ProtectedMethod6(void, applyTexImage_subload, IN, GLenum, target, IN, osg::Image *, image, IN, osg::State &, state, IN, GLsizei &, inwidth, IN, GLsizei &, inheight, IN, GLint &, inInternalFormat,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__applyTexImage_subload__GLenum__Image_P1__State_R1__GLsizei_R1__GLsizei_R1__GLint_R1,
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"",
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"");
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I_SimpleProperty(osg::Image *, Image,
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__Image_P1__getImage,
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__void__setImage__Image_P1);
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