Updated wrappers
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@@ -740,6 +740,36 @@ BEGIN_OBJECT_REFLECTOR(osg::Uniform)
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__GLenum__getInternalArrayType__Type_S,
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"Return the internal data array type corresponding to a GLSL type. ",
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"");
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I_ProtectedMethod1(bool, isCompatibleType, IN, osg::Uniform::Type, t,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__bool__isCompatibleType__Type,
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"",
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"");
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I_ProtectedMethod0(bool, isScalar,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__bool__isScalar,
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"",
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"");
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I_ProtectedMethod0(void, allocateDataArray,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__allocateDataArray,
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"",
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"");
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I_ProtectedMethod1(void, addParent, IN, osg::StateSet *, object,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__addParent__osg_StateSet_P1,
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"",
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"");
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I_ProtectedMethod1(void, removeParent, IN, osg::StateSet *, object,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__removeParent__osg_StateSet_P1,
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"",
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"");
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I_SimpleProperty(osg::FloatArray *, Array,
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0,
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__bool__setArray__FloatArray_P1);
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