From Michael Platings, I have removed Target::normalize() as calling it was incorrect - the interpolation is already done in such a way that the Target's value is always normalized.

Finally, I have fixed TemplateTarget<osg::Quat>::lerp() as it was giving incorrect results when interpolating between some small rotations.
From Cedric Pinson, i renamed the method in channel to be more general. Adjusted the CubicBezier key constructor to use a single value as input.
This commit is contained in:
Cedric Pinson
2009-09-09 09:52:54 +00:00
parent a851b0b412
commit 9b95a78e5d
8 changed files with 45 additions and 41 deletions

View File

@@ -30,11 +30,6 @@ void AnimationManagerBase::clearTargets()
for (TargetSet::iterator it = _targets.begin(); it != _targets.end(); it++)
(*it).get()->reset();
}
void AnimationManagerBase::normalizeTargets()
{
for (TargetSet::iterator it = _targets.begin(); it != _targets.end(); it++)
(*it).get()->normalize();
}
void AnimationManagerBase::operator()(osg::Node* node, osg::NodeVisitor* nv)
{