Checked in osgParticle, writtten by Marco Jez.
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include/osgParticle/AccelOperator
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include/osgParticle/AccelOperator
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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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//osgParticle - Copyright (C) 2002 Marco Jez
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#ifndef OSGPARTICLE_ACCELOPERATOR_
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#define OSGPARTICLE_ACCELOPERATOR_ 1
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#include <osgParticle/ModularProgram>
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#include <osgParticle/Operator>
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#include <osgParticle/Particle>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osg/Vec3>
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namespace osgParticle
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{
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/** An operator class that applies a constant acceleration to the particles.
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*/
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class AccelOperator: public Operator {
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public:
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inline AccelOperator();
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inline AccelOperator(const AccelOperator ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY);
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META_Object(AccelOperator);
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/// Get the acceleration vector.
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inline const osg::Vec3 &getAcceleration() const;
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/// Set the acceleration vector.
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inline void setAcceleration(const osg::Vec3 &v);
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/** Quickly set the acceleration vector to the gravity on earth (0, 0, -9.81).
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The acceleration will be multiplied by the <CODE>scale</CODE> parameter.
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*/
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inline void setToGravity(float scale = 1);
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/// Apply the acceleration to a particle. Do not call this method manually.
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inline void operate(Particle *P, double dt);
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/// Perform some initializations. Do not call this method manually.
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inline void beginOperate(Program *prg);
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protected:
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virtual ~AccelOperator() {}
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AccelOperator &operator=(const AccelOperator &) { return *this; }
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private:
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osg::Vec3 accel_;
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osg::Vec3 xf_accel_;
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};
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// INLINE FUNCTIONS
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inline AccelOperator::AccelOperator()
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: Operator(), accel_(0, 0, 0)
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{
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}
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inline AccelOperator::AccelOperator(const AccelOperator ©, const osg::CopyOp ©op)
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: Operator(copy, copyop), accel_(copy.accel_)
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{
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}
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inline const osg::Vec3 &AccelOperator::getAcceleration() const
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{
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return accel_;
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}
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inline void AccelOperator::setAcceleration(const osg::Vec3 &v)
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{
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accel_ = v;
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}
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inline void AccelOperator::setToGravity(float scale)
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{
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accel_.set(0, 0, -9.80665f * scale);
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}
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inline void AccelOperator::operate(Particle *P, double dt)
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{
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P->addVelocity(xf_accel_ * dt);
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}
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inline void AccelOperator::beginOperate(Program *prg)
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{
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if (prg->getReferenceFrame() == ModularProgram::RELATIVE_TO_PARENTS) {
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xf_accel_ = prg->rotateLocalToWorld(accel_);
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} else {
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xf_accel_ = accel_;
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}
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}
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}
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#endif
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