Checked in osgParticle, writtten by Marco Jez.
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include/osgParticle/Shooter
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53
include/osgParticle/Shooter
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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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//osgParticle - Copyright (C) 2002 Marco Jez
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#ifndef OSGPARTICLE_SHOOTER_
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#define OSGPARTICLE_SHOOTER_ 1
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#include <osg/CopyOp>
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#include <osg/Object>
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namespace osgParticle
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{
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class Particle;
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/** An abstract base class used by ModularEmitter to "shoot" the particles after they have been placed.
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Descendants of this class must override the <CODE>shoot()</CODE> method.
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*/
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class Shooter: public osg::Object {
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public:
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inline Shooter();
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inline Shooter(const Shooter ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY);
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virtual const char *className() const { return "Shooter"; }
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virtual bool isSameKindAs(const osg::Object *obj) const { return dynamic_cast<const Shooter *>(obj) != 0; }
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/** Shoot a particle. Must be overriden by descendants.
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This method should only set the velocity vector of particle <CODE>P</CODE>, leaving other
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attributes unchanged.
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*/
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virtual void shoot(Particle *P) const = 0;
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protected:
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virtual ~Shooter() {}
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Shooter &operator=(const Shooter &) { return *this; }
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};
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// INLINE FUNCTIONS
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inline Shooter::Shooter()
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: osg::Object()
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{
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}
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inline Shooter::Shooter(const Shooter ©, const osg::CopyOp ©op)
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: osg::Object(copy, copyop)
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{
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}
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}
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#endif
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