Implemented preliminary readNode/readImage support in the lua plugin allow a lua script to create a scene graph as return it.
This commit is contained in:
@@ -174,6 +174,10 @@ protected:
|
||||
|
||||
bool copyPropertyDataToObject(osg::Object* object, const std::string& propertyName, const void* valuePtr, unsigned int valueSize, osgDB::BaseSerializer::Type valueType);
|
||||
|
||||
bool copyPropertyObjectFromObject(const osg::Object* object, const std::string& propertyName, void* valuePtr, unsigned int valueSize, osgDB::BaseSerializer::Type valueType);
|
||||
|
||||
bool copyPropertyObjectToObject(osg::Object* object, const std::string& propertyName, const void* valuePtr, unsigned int valueSize, osgDB::BaseSerializer::Type valueType);
|
||||
|
||||
osgDB::ObjectWrapper* getObjectWrapper(const osg::Object* object) const;
|
||||
|
||||
osgDB::BaseSerializer* getSerializer(const osg::Object* object, const std::string& propertyName, osgDB::BaseSerializer::Type& type) const;
|
||||
@@ -214,6 +218,20 @@ bool PropertyInterface::setProperty(osg::Object* object, const std::string& prop
|
||||
}
|
||||
}
|
||||
|
||||
typedef osg::Object* ObjectPtr;
|
||||
|
||||
template<>
|
||||
inline bool PropertyInterface::getProperty(const osg::Object* object, const std::string& propertyName, ObjectPtr& value)
|
||||
{
|
||||
return copyPropertyObjectFromObject(object, propertyName, &value, sizeof(ObjectPtr), getTypeEnum<ObjectPtr>());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline bool PropertyInterface::setProperty(osg::Object* object, const std::string& propertyName, const ObjectPtr& value)
|
||||
{
|
||||
return copyPropertyObjectToObject(object, propertyName, &value, sizeof(ObjectPtr), getTypeEnum<ObjectPtr>());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user