Implemented preliminary readNode/readImage support in the lua plugin allow a lua script to create a scene graph as return it.
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@@ -63,6 +63,89 @@ class ReaderWriterLua : public osgDB::ReaderWriter
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return readObject(istream, options);
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}
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virtual ReadResult readObjectFromScript(std::istream& fin, const osgDB::ReaderWriter::Options* options =NULL) const
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{
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ReadResult result = readObject(fin, options);
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if (!result.validObject()) return result;
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osg::ref_ptr<osg::Script> script = dynamic_cast<osg::Script*>(result.getObject());
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if (!script) return ReadResult::ERROR_IN_READING_FILE;
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std::string entryPoint = "";
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osg::ScriptEngine::Parameters inputParameters;
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osg::ScriptEngine::Parameters outputParameters;
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osg::ref_ptr<lua::LuaScriptEngine> se = new lua::LuaScriptEngine();
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if (!se->run(script.get(), entryPoint, inputParameters, outputParameters)) return 0;
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if (outputParameters.empty()) return 0;
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typedef std::vector< osg::ref_ptr<osg::Object> > Objects;
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Objects objects;
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for(osg::ScriptEngine::Parameters::iterator itr = outputParameters.begin();
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itr != outputParameters.end();
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++itr)
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{
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osg::Object* object = dynamic_cast<osg::Object*>(itr->get());
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if (object) objects.push_back(object);
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}
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if (objects.empty()) return 0;
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if (objects.size()==1) return objects[0].get();
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osg::ref_ptr<osg::Group> group = new osg::Group;
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for(Objects::iterator itr = objects.begin();
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itr != objects.end();
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++itr)
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{
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osg::Node* node = dynamic_cast<osg::Node*>(itr->get());
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if (node) group->addChild(node);
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}
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if (group->getNumChildren()>0) return group.get();
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else return 0;
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}
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virtual ReadResult readImage(std::istream& fin, const osgDB::ReaderWriter::Options* options =NULL) const
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{
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return readObjectFromScript(fin, options);
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}
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virtual ReadResult readImage(const std::string& file, const osgDB::ReaderWriter::Options* options =NULL) const
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{
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std::string ext = osgDB::getLowerCaseFileExtension(file);
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if (!acceptsExtension(ext)) return ReadResult::FILE_NOT_HANDLED;
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std::string fileName = osgDB::findDataFile( file, options );
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if (fileName.empty()) return ReadResult::FILE_NOT_FOUND;
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osgDB::ifstream istream(fileName.c_str(), std::ios::in);
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if(!istream) return ReadResult::FILE_NOT_HANDLED;
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return readImage(istream, options);
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}
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virtual ReadResult readNode(std::istream& fin, const osgDB::ReaderWriter::Options* options =NULL) const
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{
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return readObjectFromScript(fin, options);
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}
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virtual ReadResult readNode(const std::string& file, const osgDB::ReaderWriter::Options* options =NULL) const
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{
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std::string ext = osgDB::getLowerCaseFileExtension(file);
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if (!acceptsExtension(ext)) return ReadResult::FILE_NOT_HANDLED;
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std::string fileName = osgDB::findDataFile( file, options );
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if (fileName.empty()) return ReadResult::FILE_NOT_FOUND;
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osgDB::ifstream istream(fileName.c_str(), std::ios::in);
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if(!istream) return ReadResult::FILE_NOT_HANDLED;
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return readNode(istream, options);
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}
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};
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// now register with Registry to instantiate the above
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