Added osgparticleeffects example
This commit is contained in:
@@ -1131,6 +1131,36 @@ Package=<4>
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###############################################################################
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Project: "Example osgparticleeffects"=.\examples\osgparticleeffects\osgparticleeffects.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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Begin Project Dependency
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Project_Dep_Name Core osg
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgDB
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgGA
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgParticle
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgProducer
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgUtil
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End Project Dependency
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}}}
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###############################################################################
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Project: "Example osgpbuffer"=.\examples\osgpbuffer\osgpbuffer.dsp - Package Owner=<4>
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Package=<5>
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@@ -0,0 +1,97 @@
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# Microsoft Developer Studio Project File - Name="Example osgparticleeffects" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=Example osgparticleeffects - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "osgparticleeffects.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "osgparticleeffects.mak" CFG="Example osgparticleeffects - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Example osgparticleeffects - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "Example osgparticleeffects - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Example osgparticleeffects - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /Zm200 /c
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 OpenThreadsWin32.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgparticleeffects.exe" /libpath:"../../../lib" /libpath:"../../../../OpenThreads/lib/win32" /libpath:"../../../../Producer/lib" /libpath:"../../../../3rdParty/lib"
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!ELSEIF "$(CFG)" == "Example osgparticleeffects - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /Zm200 /c
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 OpenThreadsWin32d.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgparticleeffectsd.exe" /pdbtype:sept /libpath:"../../../lib" /libpath:"../../../../OpenThreads/lib/win32" /libpath:"../../../../Producer/lib" /libpath:"../../../../3rdParty/lib"
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# SUBTRACT LINK32 /incremental:no
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!ENDIF
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# Begin Target
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# Name "Example osgparticleeffects - Win32 Release"
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# Name "Example osgparticleeffects - Win32 Debug"
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# Begin Source File
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SOURCE=..\..\..\examples\osgparticleeffects\osgparticleeffects.cpp
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# End Source File
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# End Target
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Project
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@@ -103,6 +103,10 @@ SOURCE=..\..\src\osgParticle\ExplosionEffect.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgParticle\ExplosionDebriEffect.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgParticle\FireEffect.cpp
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# End Source File
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# Begin Source File
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@@ -187,6 +191,10 @@ SOURCE=..\..\include\osgParticle\ExplosionEffect
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgParticle\ExplosionDebriEffect
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgParticle\Export
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# End Source File
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# Begin Source File
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@@ -140,6 +140,26 @@ SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_Particle.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ParticleEffect.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ExplosionEffect.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ExplosionDebriEffect.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_SmokeEffect.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_FireEffect.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ParticleProcessor.cpp
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# End Source File
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# Begin Source File
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