Fixes to documentions to refelect the move from osgGLUT to osgProducer.

This commit is contained in:
Robert Osfield
2003-04-11 10:37:31 +00:00
parent c2a9234cc5
commit 9d28cf2e8f
18 changed files with 115 additions and 107 deletions

View File

@@ -19,11 +19,11 @@
<td><a href="dependencies.html">Dependencies</a></td>
<td><a href="demos.html">Demos</a></td>
<td><a href="examples.html">examples</a></td>
<td><a href="data.html">Data</a></td>
<td><a href="sgv.html">Viewer</a></td>
<td><a href="osgviewer.html">Viewer</a></td>
<td><a href="stereo.html">Stereo</a></td>
@@ -43,7 +43,7 @@ potential for stereo support simply by setting the relevant environmental
variables, or via command line arguments. Little or no code changes will
be required, the support is handled transparently inside osgUtil::SceneView's
handling of rendering. It is a simple as:
<br><b>&nbsp;&nbsp;&nbsp; sgv -stereo cow.osg</b>
<br><b>&nbsp;&nbsp;&nbsp; osgviewer --stereo cow.osg</b>
<p>If the user is planning to use head tracked stereo, or a cave then it
is currently recommend to set it up via a VR toolkit such as VRjuggler,
in this case refer to the VR toolkits handling of stereo, and keep all
@@ -246,19 +246,19 @@ Command line arguments can be used to override these settings:</h3>
<h3>
Examples:</h3>
To invoke stereo from the comandline:
<br><b>&nbsp;&nbsp;&nbsp; sgv -stereo cow.osg</b>
<br><b>&nbsp;&nbsp;&nbsp; osgviewer -stereo cow.osg</b>
<p>To invoke quad buffered stereo from the commandline:
<br><b>&nbsp;&nbsp;&nbsp; sgv -stereo QUAD_BUFFER cow.osg</b>
<br><b>&nbsp;&nbsp;&nbsp; osgviewer -stereo QUAD_BUFFER cow.osg</b>
<p>To force all apps to start up in quad buffered stereo (if system supports
it)
<br><b>&nbsp;&nbsp;&nbsp; export OSG_STEREO=ON</b>
<br><b>&nbsp;&nbsp;&nbsp; export OSG_STEREO_MODE=QUAD_BUFFER</b>
<br><b>&nbsp;&nbsp;&nbsp; sgv cow.osg</b>
<br><b>&nbsp;&nbsp;&nbsp; osgviewer cow.osg</b>
<p>To set quad buffered stereo to the default, but use the commandline
to switch stereo on:
<br><b>&nbsp;&nbsp;&nbsp; export OSG_STEREO=OFF</b>
<br><b>&nbsp;&nbsp;&nbsp; export OSG_STEREO_MODE=QUAD_BUFFER</b>
<br><b>&nbsp;&nbsp;&nbsp; sgv -stereo cow.osg</b>
<br><b>&nbsp;&nbsp;&nbsp; osgviewer -stereo cow.osg</b>
<p>
<hr>
<h3>
@@ -284,7 +284,7 @@ achieve this then the object will be perceived as at infinity.
<h3>
Camera Manipulator Modes:</h3>
There are three osgUtil::CameraManipulator's which come with osgUtil, which
operate as a Trackball, Drive and Flight modes of interaction (see sgv.html
operate as a Trackball, Drive and Flight modes of interaction (see osgviewer.html
for how to invoke them in the scene graph viewer). The osgUtil::Trackball
Manipulator automatically scales the fusion distance to that which will
fusion on center point of rotation - this will appear at the middle of