Fixes to documentions to refelect the move from osgGLUT to osgProducer.
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@@ -19,11 +19,11 @@
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<td><a href="dependencies.html">Dependencies</a></td>
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<td><a href="demos.html">Demos</a></td>
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<td><a href="examples.html">examples</a></td>
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<td><a href="data.html">Data</a></td>
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<td><a href="sgv.html">Viewer</a></td>
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<td><a href="osgviewer.html">Viewer</a></td>
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<td><a href="stereo.html">Stereo</a></td>
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@@ -43,7 +43,7 @@ potential for stereo support simply by setting the relevant environmental
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variables, or via command line arguments. Little or no code changes will
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be required, the support is handled transparently inside osgUtil::SceneView's
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handling of rendering. It is a simple as:
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<br><b> sgv -stereo cow.osg</b>
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<br><b> osgviewer --stereo cow.osg</b>
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<p>If the user is planning to use head tracked stereo, or a cave then it
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is currently recommend to set it up via a VR toolkit such as VRjuggler,
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in this case refer to the VR toolkits handling of stereo, and keep all
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@@ -246,19 +246,19 @@ Command line arguments can be used to override these settings:</h3>
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<h3>
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Examples:</h3>
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To invoke stereo from the comandline:
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<br><b> sgv -stereo cow.osg</b>
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<br><b> osgviewer -stereo cow.osg</b>
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<p>To invoke quad buffered stereo from the commandline:
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<br><b> sgv -stereo QUAD_BUFFER cow.osg</b>
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<br><b> osgviewer -stereo QUAD_BUFFER cow.osg</b>
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<p>To force all apps to start up in quad buffered stereo (if system supports
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it)
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<br><b> export OSG_STEREO=ON</b>
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<br><b> export OSG_STEREO_MODE=QUAD_BUFFER</b>
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<br><b> sgv cow.osg</b>
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<br><b> osgviewer cow.osg</b>
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<p>To set quad buffered stereo to the default, but use the commandline
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to switch stereo on:
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<br><b> export OSG_STEREO=OFF</b>
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<br><b> export OSG_STEREO_MODE=QUAD_BUFFER</b>
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<br><b> sgv -stereo cow.osg</b>
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<br><b> osgviewer -stereo cow.osg</b>
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<p>
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<hr>
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<h3>
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@@ -284,7 +284,7 @@ achieve this then the object will be perceived as at infinity.
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<h3>
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Camera Manipulator Modes:</h3>
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There are three osgUtil::CameraManipulator's which come with osgUtil, which
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operate as a Trackball, Drive and Flight modes of interaction (see sgv.html
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operate as a Trackball, Drive and Flight modes of interaction (see osgviewer.html
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for how to invoke them in the scene graph viewer). The osgUtil::Trackball
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Manipulator automatically scales the fusion distance to that which will
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fusion on center point of rotation - this will appear at the middle of
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