Completed firt pass implementation FixedFunction and ShaderTechnique.
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@@ -34,6 +34,11 @@ class OSGVOLUME_EXPORT FixedFunctionTechnique : public VolumeTechnique
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virtual void update(osgUtil::UpdateVisitor* nv);
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virtual void cull(osgUtil::CullVisitor* nv);
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void setNumSlices(unsigned int numSlices);
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unsigned int getNumSlices() const { return _numSlices; }
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/** Clean scene graph from any terrain technique specific nodes.*/
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virtual void cleanSceneGraph();
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@@ -46,6 +51,8 @@ class OSGVOLUME_EXPORT FixedFunctionTechnique : public VolumeTechnique
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virtual ~FixedFunctionTechnique();
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osg::ref_ptr<osg::Node> _node;
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unsigned int _numSlices;
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};
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}
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