Made the use of the new projection and modelview matrix uniforms optional
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@@ -44,6 +44,7 @@ State::State():
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_projection = _identity;
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_modelView = _identity;
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_useModelViewAndProjectionUniforms = false;
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_modelViewMatrixUniform = new Uniform(Uniform::FLOAT_MAT4,"osg_ModelViewMatrix");
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_projectionMatrixUniform = new Uniform(Uniform::FLOAT_MAT4,"osg_ProjectionMatrix");
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_modelViewProjectionMatrixUniform = new Uniform(Uniform::FLOAT_MAT4,"osg_ModelViewProjectionMatrix");
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