From Mathieu Marache, "This is an addition for osgSim reader/writer for the osg ascii file format adding osgSim::OverlayNode support. "
This commit is contained in:
131
src/osgPlugins/osgSim/IO_OverlayNode.cpp
Normal file
131
src/osgPlugins/osgSim/IO_OverlayNode.cpp
Normal file
@@ -0,0 +1,131 @@
|
||||
#include <osgSim/OverlayNode>
|
||||
#include <osg/io_utils>
|
||||
|
||||
#include <osgDB/Registry>
|
||||
#include <osgDB/Input>
|
||||
#include <osgDB/Output>
|
||||
|
||||
using namespace osg;
|
||||
using namespace osgDB;
|
||||
using namespace osgSim;
|
||||
|
||||
// forward declare functions to use later.
|
||||
bool OverlayNode_readLocalData(Object& obj, Input& fr);
|
||||
bool OverlayNode_writeLocalData(const Object& obj, Output& fw);
|
||||
|
||||
// register the read and write functions with the osgDB::Registry.
|
||||
RegisterDotOsgWrapperProxy g_OverlayNodeProxy
|
||||
(
|
||||
new OverlayNode,
|
||||
"OverlayNode",
|
||||
"Object Node OverlayNode Group",
|
||||
&OverlayNode_readLocalData,
|
||||
&OverlayNode_writeLocalData
|
||||
);
|
||||
|
||||
bool OverlayNode_readLocalData(Object& obj, Input& fr)
|
||||
{
|
||||
bool iteratorAdvanced = false;
|
||||
|
||||
OverlayNode& es = static_cast<OverlayNode&>(obj);
|
||||
|
||||
if (fr.matchSequence("technique"))
|
||||
{
|
||||
if (fr[1].matchWord("OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY"))
|
||||
{
|
||||
es.setOverlayTechnique(OverlayNode::OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY);
|
||||
iteratorAdvanced = true;
|
||||
fr+=2;
|
||||
}
|
||||
else if (fr[1].matchWord("VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY"))
|
||||
{
|
||||
es.setOverlayTechnique(OverlayNode::VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY);
|
||||
iteratorAdvanced = true;
|
||||
fr+=2;
|
||||
}
|
||||
else if (fr[1].matchWord("VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY"))
|
||||
{
|
||||
es.setOverlayTechnique(OverlayNode::VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY);
|
||||
iteratorAdvanced = true;
|
||||
fr+=2;
|
||||
}
|
||||
}
|
||||
|
||||
osg::Vec4 vec4(0.0f,0.0f,0.0f,1.0f);
|
||||
|
||||
if (fr[0].matchWord("clear_color") &&
|
||||
fr[1].getFloat(vec4[0]) &&
|
||||
fr[2].getFloat(vec4[1]) &&
|
||||
fr[3].getFloat(vec4[2]) &&
|
||||
fr[4].getFloat(vec4[3]))
|
||||
{
|
||||
es.setOverlayClearColor(vec4);
|
||||
fr+=5;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
if (fr[0].matchWord("texture_size_hint"))
|
||||
{
|
||||
if (fr[1].isUInt())
|
||||
{
|
||||
unsigned int value=0;
|
||||
fr[1].getUInt(value);
|
||||
es.setOverlayTextureSizeHint(value);
|
||||
iteratorAdvanced = true;
|
||||
fr+=2;
|
||||
}
|
||||
}
|
||||
|
||||
if (fr[0].matchWord("texture_unit"))
|
||||
{
|
||||
if (fr[1].isUInt())
|
||||
{
|
||||
unsigned int value=0;
|
||||
fr[1].getUInt(value);
|
||||
es.setOverlayTextureUnit(value);
|
||||
iteratorAdvanced = true;
|
||||
fr+=2;
|
||||
}
|
||||
}
|
||||
|
||||
if (fr[0].matchWord("subgraph"))
|
||||
{
|
||||
fr+=1;
|
||||
es.setOverlaySubgraph(fr.readNode());
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
return iteratorAdvanced;
|
||||
}
|
||||
|
||||
|
||||
bool OverlayNode_writeLocalData(const Object& obj, Output& fw)
|
||||
{
|
||||
const OverlayNode& es = static_cast<const OverlayNode&>(obj);
|
||||
|
||||
fw.indent() << "technique ";
|
||||
if (es.getOverlayTechnique() == OverlayNode::OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY)
|
||||
{
|
||||
fw<<"OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY"<< std::endl;
|
||||
}
|
||||
else if (es.getOverlayTechnique() == OverlayNode::VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY)
|
||||
{
|
||||
fw<<"VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY"<< std::endl;
|
||||
}
|
||||
else if (es.getOverlayTechnique() == OverlayNode::VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY)
|
||||
{
|
||||
fw<<"VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY"<< std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
fw<<"UNKNOWN"<< std::endl;
|
||||
}
|
||||
|
||||
fw.indent() << "clear_color "<<es.getOverlayClearColor()<< std::endl;
|
||||
fw.indent() << "texture_size_hint " << es.getOverlayTextureSizeHint() << std::endl;
|
||||
fw.indent() << "texture_unit " << es.getOverlayTextureUnit() << std::endl;
|
||||
fw.indent() << "subgraph " ;
|
||||
fw.writeObject(*es.getOverlaySubgraph());
|
||||
|
||||
return true;
|
||||
}
|
||||
Reference in New Issue
Block a user