Added code of support for contouring shaders
This commit is contained in:
@@ -109,6 +109,9 @@ class OSGTERRAIN_EXPORT GeometryTechnique : public TerrainTechnique
|
||||
|
||||
|
||||
|
||||
void setFilterBias(float filterBias);
|
||||
float getFilterBias() const { return _filterBias; }
|
||||
|
||||
void setFilterWidth(float filterWidth);
|
||||
float getFilterWidth() const { return _filterWidth; }
|
||||
|
||||
@@ -136,6 +139,8 @@ class OSGTERRAIN_EXPORT GeometryTechnique : public TerrainTechnique
|
||||
osg::ref_ptr<TerrainGeometry> _terrainGeometry;
|
||||
osg::ref_ptr<osg::Geometry> _geometry;
|
||||
|
||||
float _filterBias;
|
||||
osg::ref_ptr<osg::Uniform> _filterBiasUniform;
|
||||
float _filterWidth;
|
||||
osg::ref_ptr<osg::Uniform> _filterWidthUniform;
|
||||
osg::Matrix3 _filterMatrix;
|
||||
|
||||
Reference in New Issue
Block a user