Implement basic cache in ShadeComposer
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@@ -42,7 +42,7 @@ State::State():
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_graphicsContext = 0;
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_contextID = 0;
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_shaderCompositionEnabled = true;
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_shaderCompositionEnabled = false; // true;
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_shaderCompositionDirty = true;
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_shaderComposer = new ShaderComposer;
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_currentShaderCompositionProgram = 0L;
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@@ -519,8 +519,9 @@ void State::apply(const StateSet* dstate)
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{
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if (_shaderCompositionDirty)
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{
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// built lits of current ShaderComponents
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_currentShaderCompositionProgram = _shaderComposer->getOrCreateProgram();
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// build lits of current ShaderComponents
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ShaderComponents shaderComponents;
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_currentShaderCompositionProgram = _shaderComposer->getOrCreateProgram(shaderComponents);
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}
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if (_currentShaderCompositionProgram)
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