From 9fb98c0107833dc9a3b763b7deede5c23eebf829 Mon Sep 17 00:00:00 2001
From: Robert Osfield
The project was started as a hobby by Don Burns in 1998, as means of porting a hang gliding simulator written on top of the -Peformer scene graph running on IRIX to what was then a humble Linux PC. In mid 1999, Robert Osfield began helping out with +Performer scene graph running on IRIX to what was then a humble Linux PC. In 1999, Robert Osfield began helping out with the simulator development and ported the scene graph element to Windows. In september 1999 the source code was open sourced, and the openscenegraph.org website was born, with Robert taking over as project lead and Don remaining focused on the hang -gliding simulator. In April 2001, in response to growing interest in the project around the world, Robert went fulltime -on the project, setting up OpenSceneGraph Professional Services, -with the mission: -
Don has since formed his own company -Andes Computer Engineering and participates in the development and support of OpenSceneGraph as well as -complimentary projects like +
In April 2001, in response to growing interest in the project around the world, Robert went fulltime
+on the project, setting up OpenSceneGraph Professional Services providing commericial support,
+consultancy services and training. At the end of 2001 Don also formed his own company Andes Computer Engineering
+and participates in the development and support of OpenSceneGraph as well as complimentary projects like
OpenProducer and BlueMarbleViewer.
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+The community has also developed a number of additional Node Kits such as osgNV +(which includes support for NVidia's vertex, fragment, combiner etc extension and NVidia's Cg shader language.), a whole set libraries that +integrating the leading Windowing API's and whole applications like OSG-Edit. Links can be found in the bazaar sections on the +download page of OpenSceneGraph webiste. +