From Pjotr Svetachov, "have added some missing serializers for RigGeomery. Withouth them I
ran into two issues. At first you get a bunch of warnings that osg::ComputeBoundCallback and osg::UpdateCallback were unsupported wrapper classes when converting fbx models with skeletal animation to osg(t/b). The second issue was that when reading, the readers fail to read the ComputeBoundCallback and UpdateCallback and set them to NULL which messes up the RigGeometry. Because a RigGeometry makes his own classes in the constructor it might be preferable to not write them at all, because now those classes are being made two times when reading a RigGeometry. But after thinking about this that would place too much limits on them (you won't be able to share or name them and save that information or make a new inherited class from them and write that one) So I ended up thinking the best way was to just write the files. "
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@@ -24,6 +24,28 @@
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namespace osgAnimation
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{
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// The idea is to compute a bounding box with a factor x of the first step we compute the bounding box
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class OSGANIMATION_EXPORT RigComputeBoundingBoxCallback : public osg::Drawable::ComputeBoundingBoxCallback
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{
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public:
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RigComputeBoundingBoxCallback(double factor = 2.0): _computed(false), _factor(factor) {}
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RigComputeBoundingBoxCallback(const RigComputeBoundingBoxCallback& rhs, const osg::CopyOp& copyop) :
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osg::Drawable::ComputeBoundingBoxCallback(rhs, copyop),
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_computed(false),
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_factor(rhs._factor) {}
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META_Object(osgAnimation, RigComputeBoundingBoxCallback);
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void reset() { _computed = false; }
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virtual osg::BoundingBox computeBound(const osg::Drawable& drawable) const;
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protected:
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mutable bool _computed;
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double _factor;
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mutable osg::BoundingBox _boundingBox;
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};
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class OSGANIMATION_EXPORT RigGeometry : public osg::Geometry
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{
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public:
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@@ -70,6 +92,44 @@ namespace osgAnimation
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void copyFrom(osg::Geometry& from);
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struct UpdateVertex : public osg::Drawable::UpdateCallback
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{
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UpdateVertex() {}
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UpdateVertex(const UpdateCallback&, const osg::CopyOp&) {}
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META_Object(osgAnimation, UpdateVertex);
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virtual void update(osg::NodeVisitor*, osg::Drawable* drw) {
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RigGeometry* geom = dynamic_cast<RigGeometry*>(drw);
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if(!geom)
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return;
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if(!geom->getSkeleton() && !geom->getParents().empty())
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{
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FindNearestParentSkeleton finder;
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if(geom->getParents().size() > 1)
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osg::notify(osg::WARN) << "A RigGeometry should not have multi parent ( " << geom->getName() << " )" << std::endl;
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geom->getParents()[0]->accept(finder);
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if(!finder._root.valid())
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{
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osg::notify(osg::WARN) << "A RigGeometry did not find a parent skeleton for RigGeomtry ( " << geom->getName() << " )" << std::endl;
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return;
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}
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geom->buildVertexInfluenceSet();
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geom->setSkeleton(finder._root.get());
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}
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if(!geom->getSkeleton())
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return;
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if(geom->getNeedToComputeMatrix())
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geom->computeMatrixFromRootSkeleton();
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geom->update();
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}
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};
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protected:
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osg::ref_ptr<osg::Geometry> _geometry;
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@@ -96,39 +156,6 @@ namespace osgAnimation
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}
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};
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struct UpdateVertex : public osg::Drawable::UpdateCallback
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{
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virtual void update(osg::NodeVisitor*, osg::Drawable* drw)
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{
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RigGeometry* geom = dynamic_cast<RigGeometry*>(drw);
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if (!geom)
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return;
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if (!geom->getSkeleton() && !geom->getParents().empty())
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{
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FindNearestParentSkeleton finder;
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if (geom->getParents().size() > 1)
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osg::notify(osg::WARN) << "A RigGeometry should not have multi parent ( " << geom->getName() << " )" << std::endl;
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geom->getParents()[0]->accept(finder);
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if (!finder._root.valid())
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{
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osg::notify(osg::WARN) << "A RigGeometry did not find a parent skeleton for RigGeomtry ( " << geom->getName() << " )" << std::endl;
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return;
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}
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geom->buildVertexInfluenceSet();
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geom->setSkeleton(finder._root.get());
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}
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if (!geom->getSkeleton())
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return;
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if (geom->getNeedToComputeMatrix())
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geom->computeMatrixFromRootSkeleton();
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geom->update();
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}
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};
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};
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}
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