From Pjotr Svetachov, "have added some missing serializers for RigGeomery. Withouth them I

ran into two issues.

At first you get a bunch of warnings that osg::ComputeBoundCallback
and osg::UpdateCallback were unsupported wrapper classes when
converting fbx models with skeletal animation to osg(t/b).

The second issue was that when reading, the readers fail to read the
ComputeBoundCallback and UpdateCallback and set them to NULL which
messes up the RigGeometry.

Because a RigGeometry makes his own classes in the constructor it
might be preferable to not write them at all, because now those
classes are being made two times when reading a RigGeometry. But after
thinking about this that would place too much limits on them (you
won't be able to share or name them and save that information or make
a new inherited class from them and write that one) So I ended up
thinking the best way was to just write the files.
"
This commit is contained in:
Robert Osfield
2014-04-29 15:14:39 +00:00
parent b6404d18c3
commit a04232a75a
6 changed files with 149 additions and 66 deletions

View File

@@ -21,43 +21,34 @@
using namespace osgAnimation;
// The idea is to compute a bounding box with a factor x of the first step we compute the bounding box
class RigComputeBoundingBoxCallback : public osg::Drawable::ComputeBoundingBoxCallback
osg::BoundingBox RigComputeBoundingBoxCallback::computeBound(const osg::Drawable& drawable) const
{
public:
RigComputeBoundingBoxCallback(double factor = 2.0) : _computed(false), _factor(factor) {}
void reset() { _computed = false; }
virtual osg::BoundingBox computeBound(const osg::Drawable& drawable) const
{
const osgAnimation::RigGeometry& rig = dynamic_cast<const osgAnimation::RigGeometry&>(drawable);
const osgAnimation::RigGeometry& rig = dynamic_cast<const osgAnimation::RigGeometry&>(drawable);
// if a valid inital bounding box is set we use it without asking more
if (rig.getInitialBound().valid())
return rig.getInitialBound();
// if a valid inital bounding box is set we use it without asking more
if (rig.getInitialBound().valid())
return rig.getInitialBound();
if (_computed)
return _boundingBox;
// if the computing of bb is invalid (like no geometry inside)
// then dont tag the bounding box as computed
osg::BoundingBox bb = rig.computeBound();
if (!bb.valid())
return bb;
_boundingBox.expandBy(bb);
osg::Vec3 center = _boundingBox.center();
osg::Vec3 vec = (_boundingBox._max-center)*_factor;
_boundingBox.expandBy(center + vec);
_boundingBox.expandBy(center - vec);
_computed = true;
// OSG_NOTICE << "build the bounding box for RigGeometry " << rig.getName() << " " << _boundingBox._min << " " << _boundingBox._max << std::endl;
if (_computed)
return _boundingBox;
}
protected:
mutable bool _computed;
double _factor;
mutable osg::BoundingBox _boundingBox;
};
// if the computing of bb is invalid (like no geometry inside)
// then dont tag the bounding box as computed
osg::BoundingBox bb = rig.computeBound();
if (!bb.valid())
return bb;
_boundingBox.expandBy(bb);
osg::Vec3 center = _boundingBox.center();
osg::Vec3 vec = (_boundingBox._max-center)*_factor;
_boundingBox.expandBy(center + vec);
_boundingBox.expandBy(center - vec);
_computed = true;
// OSG_NOTICE << "build the bounding box for RigGeometry " << rig.getName() << " " << _boundingBox._min << " " << _boundingBox._max << std::endl;
return _boundingBox;
}
RigGeometry::RigGeometry()
{