Property API clean to smooth the task of generating wrappers.
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@@ -243,7 +243,7 @@ osg::Node* createMirroredScene(osg::Node* model)
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// poke through the mirror. However, this clip plane should really
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// flip sides once the eye point goes to the back of the mirror...
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osg::ClipPlane* clipplane = new osg::ClipPlane;
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clipplane->setClipPlane(osg::Vec4(0.0f,0.0f,-1.0f,z));
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clipplane->setClipPlane(0.0,0.0,-1.0,z);
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clipplane->setClipPlaneNum(0);
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osg::ClipNode* clipNode = new osg::ClipNode;
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