Improvements to the handling of deletion of OpenGL rendering objets such as

display lists and textures object such that they can be deleted according
to an available amount of time given to do deletes.
This commit is contained in:
Robert Osfield
2003-07-16 09:52:43 +00:00
parent 82008d5ecd
commit a0d0803f1f
5 changed files with 153 additions and 96 deletions

View File

@@ -23,21 +23,24 @@
#include <osg/Notify>
#include <osg/State>
#include <osg/ref_ptr>
#include <osg/Timer>
#include <osgGL2/ProgramObject>
#include <osgGL2/Extensions>
#include <list>
using namespace osgGL2;
///////////////////////////////////////////////////////////////////////////
// static cache of deleted GL2 objects which may only
// by actually deleted in the correct GL context.
typedef std::vector<GLhandleARB> GL2ObjectVector;
typedef std::map<unsigned int, GL2ObjectVector> DeletedGL2ObjectCache;
typedef std::list<GLhandleARB> GL2ObjectList;
typedef std::map<unsigned int, GL2ObjectList> DeletedGL2ObjectCache;
static DeletedGL2ObjectCache s_deletedGL2ObjectCache;
void osgGL2::DeleteObject(unsigned int contextID, GLhandleARB handle)
void ProgramObject::deleteObject(unsigned int contextID, GLhandleARB handle)
{
if (handle!=0)
{
@@ -46,28 +49,36 @@ void osgGL2::DeleteObject(unsigned int contextID, GLhandleARB handle)
}
}
void osgGL2::FlushDeletedGL2Objects(unsigned int contextID)
void ProgramObject::flushDeletedGL2Objects(unsigned int contextID,double /*currentTime*/, double& availableTime)
{
const Extensions* extensions = Extensions::Get(contextID,true);
// if no time available don't try to flush objects.
if (availableTime<=0.0) return;
if (!extensions->isShaderObjectsSupported())
return;
const osg::Timer& timer = *osg::Timer::instance();
osg::Timer_t start_tick = timer.tick();
double elapsedTime = 0.0;
DeletedGL2ObjectCache::iterator citr = s_deletedGL2ObjectCache.find(contextID);
if( citr != s_deletedGL2ObjectCache.end() )
{
GL2ObjectVector vpObjectSet;
const Extensions* extensions = Extensions::Get(contextID,true);
// this swap will transfer the content of and empty citr->second
// in one quick pointer change.
vpObjectSet.swap(citr->second);
for( GL2ObjectVector::iterator titr=vpObjectSet.begin();
titr!=vpObjectSet.end();
++titr )
if (!extensions->isShaderObjectsSupported())
return;
GL2ObjectList& vpObjectList = citr->second;
for(GL2ObjectList::iterator titr=vpObjectList.begin();
titr!=vpObjectList.end() && elapsedTime<availableTime;
)
{
extensions->glDeleteObject( *titr );
titr = vpObjectList.erase( titr );
elapsedTime = timer.delta_s(start_tick,timer.tick());
}
}
availableTime -= elapsedTime;
}
///////////////////////////////////////////////////////////////////////////
@@ -94,7 +105,7 @@ ProgramObject::~ProgramObject()
PerContextProgObj* pcpo = _pcpoList[cxt].get();
DeleteObject( cxt, pcpo->getHandle() );
deleteObject( cxt, pcpo->getHandle() );
// TODO add shader objects to delete list.
_pcpoList[cxt] = 0;
}