Updated wrappers
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@@ -1442,6 +1442,10 @@ int main( int argc, char **argv )
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//osgDB::writeNodeFile(*rootNode,"test.osg");
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// for some reason osgcatch is hanging on exit inside the new TextureObject clean up code when the it's
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// run as multi-threaded view, switching to SingleThreaded cures this.
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viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
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// set the scene to render
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viewer.setSceneData(rootNode.get());
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