From Lukasz Izdebski, "Texture: added support for GL_EXT_texture_compression_rgtc, I added support (read and write ) for BC4 BC5 Block Compression to dds file format."
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@@ -57,6 +57,13 @@
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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#endif
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#ifndef GL_EXT_texture_compression_rgtc
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#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
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#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
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#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
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#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
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#endif
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#ifndef GL_ARB_INTERNAL_TEXTURE_FORMAT
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#define GL_RGBA32F_ARB 0x8814
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#define GL_RGB32F_ARB 0x8815
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@@ -435,7 +442,9 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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USE_ARB_COMPRESSION,
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USE_S3TC_DXT1_COMPRESSION,
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USE_S3TC_DXT3_COMPRESSION,
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USE_S3TC_DXT5_COMPRESSION
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USE_S3TC_DXT5_COMPRESSION,
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USE_RGTC1_COMPRESSION,
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USE_RGTC2_COMPRESSION
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};
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/** Sets the internal texture format mode. Note: If the texture format is
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@@ -630,6 +639,9 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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void setTextureCompressionS3TCSupported(bool flag) { _isTextureCompressionS3TCSupported=flag; }
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bool isTextureCompressionS3TCSupported() const { return _isTextureCompressionS3TCSupported; }
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void setTextureCompressionRGTCSupported(bool flag) { _isTextureCompressionRGTCSupported=flag; }
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bool isTextureCompressionRGTCSupported() const { return _isTextureCompressionRGTCSupported; }
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void setTextureMirroredRepeatSupported(bool flag) { _isTextureMirroredRepeatSupported=flag; }
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bool isTextureMirroredRepeatSupported() const { return _isTextureMirroredRepeatSupported; }
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@@ -728,6 +740,7 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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bool _isTextureFilterAnisotropicSupported;
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bool _isTextureCompressionARBSupported;
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bool _isTextureCompressionS3TCSupported;
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bool _isTextureCompressionRGTCSupported;
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bool _isTextureMirroredRepeatSupported;
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bool _isTextureEdgeClampSupported;
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bool _isTextureBorderClampSupported;
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