Implemented HeightAboveTerrain and added usage into osgintersection
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@@ -16,7 +16,8 @@
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#include <osgUtil/IntersectionVisitor>
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#include <osgSim/Export>
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// include so we can get access to the DatabaseCacheReadCallback
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#include <osgSim/LineOfSight>
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namespace osgSim {
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@@ -25,7 +26,85 @@ class OSGSIM_EXPORT HeightAboveTerrain
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{
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public :
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HeightAboveTerrain();
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/** Clear the internal HAT List so it contains no height above terrain tests.*/
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void clear();
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/** Add a height above terrain test point in the CoordinateFrame.*/
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unsigned int addPoint(const osg::Vec3d& point);
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/** Get the number of height above terrain tests.*/
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unsigned int getNumPoints() const { return _HATList.size(); }
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/** Set the source point of single height above terrain test.*/
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void setPoint(unsigned int i, const osg::Vec3d& point) { _HATList[i]._point = point; }
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/** Get the source point of single height above terrain test.*/
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const osg::Vec3d& getPoint(unsigned int i) const { return _HATList[i]._point; }
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/** Get the intersection height for a single height above terrain test.
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* Note, you must call computeIntersections(..) before you can querry the HeightAboveTerrain.
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* If no intersections are found then height returned will be the height above mean sea level. */
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double getHeightAboveTerrain(unsigned int i) const { return _HATList[i]._hat; }
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/** Set the lowest height that the should be tested for.
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* Defaults to -1000, i.e. 1000m below mean sea level. */
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void setLowestHeight(double lowestHeight) { _lowestHeight = lowestHeight; }
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/** Get the lowest height that the should be tested for.*/
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double getLowestHeight() const { return _lowestHeight; }
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/** Compute the HAT intersections with the specified scene graph.
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* The results are all stored in the form of a single height above terrain value per HAT test.
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* Note, if the topmost node is a CoordinateSystemNode then the input points are assumed to be geocentric,
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* with the up vector defined by the EllipsoidModel attached to the CoordinateSystemNode.
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* If the topmost node is not a CoordinateSystemNode then a local coordinates frame is assumed, with a local up vector. */
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void computeIntersections(osg::Node* scene);
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/** Compute the vertical distance between the specified scene graph and a single HAT point. .*/
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static double computeHeightAboveTerrain(osg::Node* scene, const osg::Vec3d& point);
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/** Clear the database cache.*/
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void clearDatabaseCache() { if (_dcrc.valid()) _dcrc->clearDatabaseCache(); }
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/** Set the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs.
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* Note, if you have mulitple LineOfSight or HeightAboveTerrain objects in use at one time then you should share a single
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* DatabaseCacheReadCallback between all of them. */
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void setDatabaseCacheReadCallback(DatabaseCacheReadCallback* dcrc);
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/** Get the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs.*/
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DatabaseCacheReadCallback* getDatabaseCacheReadCallback() { return _dcrc.get(); }
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/** Get the IntersectionVistor that does the intersection traversal over the scene.
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* Note, if you want to customized the traversal then you can use the IntersectionVisitor's method to alter its behavior. */
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osgUtil::IntersectionVisitor& getIntersectionVisitor() { return _intersectionVisitor; }
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protected :
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struct HAT
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{
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HAT(const osg::Vec3d& point):
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_point(point),
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_hat(0.0) {}
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osg::Vec3d _point;
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double _hat;
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};
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typedef std::vector<HAT> HATList;
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double _lowestHeight;
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HATList _HATList;
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osg::ref_ptr<DatabaseCacheReadCallback> _dcrc;
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osgUtil::IntersectionVisitor _intersectionVisitor;
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};
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@@ -52,7 +52,7 @@ class OSGSIM_EXPORT LineOfSight
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LineOfSight();
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/** Clear the internal LOS List so it contains no line of sight tests.*/
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void clearLOS();
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void clear();
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/** Add a line of sight test, consisting of start and end point. Returns the index number of the newly adding LOS test.*/
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unsigned int addLOS(const osg::Vec3d& start, const osg::Vec3d& end);
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@@ -78,7 +78,7 @@ class OSGSIM_EXPORT LineOfSight
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const Intersections& getIntersections(unsigned int i) const { return _LOSList[i]._intersections; }
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/** Compute the LOS intersections with the specified scene graph.
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* The results are all stored in the form of IntersectionList, one per LOS test.*/
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* The results are all stored in the form of Intersections list, one per LOS test.*/
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void computeIntersections(osg::Node* scene);
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/** Compute the intersection between the specified scene graph and a single LOS start,end pair. Returns an IntersectionList, of all the points intersected.*/
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