Added support for set/getUniform and set/getProgram into osg::StateSet.
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@@ -24,8 +24,6 @@
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#ifndef OSG_PROGRAM
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#define OSG_PROGRAM 1
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#include <osg/State>
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#include <osg/StateAttribute>
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#include <osg/buffered_value>
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#include <osg/ref_ptr>
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#include <osg/Vec2>
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@@ -41,6 +39,8 @@
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namespace osg {
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class State;
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class SG_EXPORT GL2Extensions : public osg::Referenced
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{
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public:
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@@ -312,7 +312,7 @@ typedef std::vector< ShaderPtr > ShaderList;
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* configuration.
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*/
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class SG_EXPORT Program : public osg::StateAttribute
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class SG_EXPORT Program : public osg::Object
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{
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public:
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Program();
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@@ -320,10 +320,10 @@ class SG_EXPORT Program : public osg::StateAttribute
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Program(const Program& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_StateAttribute(osg, Program, PROGRAM);
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META_Object(osg, Program);
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
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virtual int compare(const osg::StateAttribute& sa) const;
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virtual int compare(const osg::Program& sa) const;
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/** If enabled, activate our program in the GL pipeline,
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* performing any rebuild operations that might be pending. */
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