From Sebastian Messerschmidt, "I've taken some time and refactored some places where the old set*Binding were used."

This commit is contained in:
Robert Osfield
2013-06-26 16:16:23 +00:00
parent bead0740f2
commit a459033eff
13 changed files with 25 additions and 44 deletions

View File

@@ -42,8 +42,7 @@ osg::Node* createHandleNode(Scale2DDragger* cornerScaleDragger, float handleScal
osg::Vec3Array* normals = new osg::Vec3Array;
normals->push_back(osg::Vec3(0.0,1.0,0.0));
geometry->setNormalArray(normals);
geometry->setNormalBinding(osg::Geometry::BIND_OVERALL);
geometry->setNormalArray(normals, osg::Array::BIND_OVERALL);
osg::Geode* geode = new osg::Geode;
geode->setName("Dragger Handle");
@@ -173,8 +172,7 @@ void createTranslateDraggerGeometry(Scale2DDragger* cornerScaleDragger, Translat
osg::Vec3Array* normals = new osg::Vec3Array;
normals->push_back(osg::Vec3(0.0,1.0,0.0));
geometry->setNormalArray(normals);
geometry->setNormalBinding(osg::Geometry::BIND_OVERALL);
geometry->setNormalArray(normals, osg::Array::BIND_OVERALL);
geode->addDrawable(geometry);