From Sebastian Messerschmidt, "I've taken some time and refactored some places where the old set*Binding were used."
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@@ -42,8 +42,7 @@ osg::Node* createHandleNode(Scale2DDragger* cornerScaleDragger, float handleScal
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osg::Vec3Array* normals = new osg::Vec3Array;
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normals->push_back(osg::Vec3(0.0,1.0,0.0));
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geometry->setNormalArray(normals);
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geometry->setNormalBinding(osg::Geometry::BIND_OVERALL);
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geometry->setNormalArray(normals, osg::Array::BIND_OVERALL);
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osg::Geode* geode = new osg::Geode;
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geode->setName("Dragger Handle");
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@@ -173,8 +172,7 @@ void createTranslateDraggerGeometry(Scale2DDragger* cornerScaleDragger, Translat
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osg::Vec3Array* normals = new osg::Vec3Array;
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normals->push_back(osg::Vec3(0.0,1.0,0.0));
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geometry->setNormalArray(normals);
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geometry->setNormalBinding(osg::Geometry::BIND_OVERALL);
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geometry->setNormalArray(normals, osg::Array::BIND_OVERALL);
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geode->addDrawable(geometry);
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