Removed all references to using namespace std to help solve compilation problems
under Windows and IRIX. Also integrated small change to lib3ds from Drew for IRIX compilation.
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@@ -2,8 +2,6 @@
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#include "FTGlyphContainer.h"
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#include "FTTextureGlyph.h"
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using namespace std;
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inline GLuint NextPowerOf2( GLuint in)
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{
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in -= 1;
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