Removed all references to using namespace std to help solve compilation problems
under Windows and IRIX. Also integrated small change to lib3ds from Drew for IRIX compilation.
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@@ -9,11 +9,6 @@
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#include <algorithm>
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#include <map>
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#ifndef OSG_USE_IO_DOT_H
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#include <iostream>
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using namespace std;
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#endif
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using namespace osg;
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using namespace osgUtil;
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