From Mike Weiblen, osgGLUTsimple and osgGLUTkeyboardmouse examples
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examples/osgGLUTsimple/osgGLUTsimple.cpp
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95
examples/osgGLUTsimple/osgGLUTsimple.cpp
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// C++ source file - (C) 2003 Robert Osfield, released under the OSGPL.
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// (C) 2005 Mike Weiblen http://mew.cx/ released under the OSGPL.
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// Simple example using GLUT to create an OpenGL window and OSG for rendering.
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// Derived from osgsimple.cpp
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#include <iostream>
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#ifdef WIN32
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#include <windows.h>
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#endif
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#include <GL/glut.h>
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#include <osg/Timer>
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#include <osgUtil/SceneView>
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#include <osgDB/ReadFile>
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osg::ref_ptr<osgUtil::SceneView> sceneView;
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osg::Timer_t start_tick;
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unsigned int frameNum;
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osg::Matrix viewMatrix;
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void display(void)
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{
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// set up the frame stamp for current frame to record the current time and frame number so that animtion code can advance correctly
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osg::ref_ptr<osg::FrameStamp> frameStamp = new osg::FrameStamp;
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frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,osg::Timer::instance()->tick()));
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frameStamp->setFrameNumber( frameNum++ );
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// pass frame stamp to the SceneView so that the update, cull and draw traversals all use the same FrameStamp
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sceneView->setFrameStamp( frameStamp.get() );
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// set the view
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sceneView->setViewMatrix( viewMatrix );
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// do the update traversal the scene graph - such as updating animations
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sceneView->update();
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// do the cull traversal, collect all objects in the view frustum into a sorted set of rendering bins
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sceneView->cull();
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// draw the rendering bins.
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sceneView->draw();
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// Swap Buffers
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glutSwapBuffers();
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glutPostRedisplay();
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}
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void reshape( int w, int h )
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{
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// update the viewport dimensions, in case the window has been resized.
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sceneView->setViewport( 0, 0, w, h );
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}
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int main( int argc, char **argv )
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{
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glutInit(&argc, argv);
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if (argc<2)
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{
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std::cout << argv[0] <<": requires filename argument." << std::endl;
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return 1;
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}
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// load the scene.
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(argv[1]);
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if (!loadedModel)
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{
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std::cout << argv[0] <<": No data loaded." << std::endl;
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return 1;
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}
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glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_ALPHA );
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glutInitWindowPosition( 100, 100 );
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glutInitWindowSize( 800, 600 );
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glutCreateWindow( argv[0] );
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glutDisplayFunc( display );
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glutReshapeFunc( reshape );
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// create the view of the scene.
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sceneView = new osgUtil::SceneView;
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sceneView->setDefaults();
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sceneView->setSceneData(loadedModel.get());
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// initialize the view to look at the center of the scene graph
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const osg::BoundingSphere& bs = loadedModel->getBound();
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viewMatrix.makeLookAt(bs.center()-osg::Vec3(0.0,2.0f*bs.radius(),0.0),bs.center(),osg::Vec3(0.0f,0.0f,1.0f));
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// record the timer tick at the start of rendering.
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start_tick = osg::Timer::instance()->tick();
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frameNum = 0;
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glutMainLoop();
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return 0;
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}
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/*EOF*/
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