Warning fixes
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@@ -36,13 +36,13 @@ using namespace osgShadow;
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DebugShadowMap::DebugShadowMap():
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BaseClass(),
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_doDebugDraw( false ),
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_hudSize( 2, 2 ),
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_hudOrigin( -1, -1 ),
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_viewportSize( DEFAULT_DEBUG_HUD_SIZE_X, DEFAULT_DEBUG_HUD_SIZE_Y ),
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_viewportOrigin( DEFAULT_DEBUG_HUD_ORIGIN_X, DEFAULT_DEBUG_HUD_ORIGIN_Y ),
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_orthoSize( 2, 2 ),
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_orthoOrigin( -1, -1 )
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_orthoOrigin( -1, -1 ),
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_doDebugDraw( false )
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{
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// Why this fancy 24 bit depth to 24 bit rainbow colors shader ?
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@@ -104,13 +104,13 @@ DebugShadowMap::DebugShadowMap():
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DebugShadowMap::DebugShadowMap
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(const DebugShadowMap& copy, const osg::CopyOp& copyop) :
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BaseClass(copy,copyop),
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_doDebugDraw( copy._doDebugDraw ),
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_hudSize( copy._hudSize ),
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_hudOrigin( copy._hudOrigin ),
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_viewportSize( copy._viewportSize ),
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_viewportOrigin( copy._viewportOrigin ),
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_orthoSize( copy._viewportOrigin ),
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_orthoOrigin( copy._viewportOrigin )
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_orthoOrigin( copy._viewportOrigin ),
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_doDebugDraw( copy._doDebugDraw )
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{
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if( copy._depthColorFragmentShader.valid() )
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_depthColorFragmentShader =
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@@ -226,7 +226,7 @@ void DebugShadowMap::ViewData::setDebugPolytope
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if( &polytope == NULL ) { // delete
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PolytopeGeometry & pg = _polytopeGeometryMap[ std::string( name ) ];
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for( int i = 0; i < VECTOR_LENGTH( pg._geometry ) ; i++ )
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for( unsigned int i = 0; i < VECTOR_LENGTH( pg._geometry ) ; i++ )
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{
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if( pg._geometry[i].valid() ) {
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if( _geode[i].valid() &&
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@@ -246,7 +246,7 @@ void DebugShadowMap::ViewData::setDebugPolytope
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if( colorInside.a() > 0 )
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pg._colorInside = colorInside;
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for( int i = 0; i < VECTOR_LENGTH( pg._geometry ) ; i++ )
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for( unsigned int i = 0; i < VECTOR_LENGTH( pg._geometry ) ; i++ )
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{
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if( !pg._geometry[i].valid() ) {
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pg._geometry[i] = new osg::Geometry;
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@@ -274,8 +274,6 @@ void DebugShadowMap::ViewData::updateDebugGeometry
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const int num = 2; // = VECTOR_LENGTH( PolytopeGeometry::_geometry );
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const osg::Camera *camera[2] = { viewCam, shadowCam };
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osg::Matrix
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transform[ num ] =
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{ viewCam->getViewMatrix() *
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