Introduced Drawable::CreateVertexArrayStateCallback to enable customization of how VertexArrayState objects.
Added public accessors to the Drawable::VertexArrayStateList.
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@@ -657,7 +657,7 @@ void osgParticle::ParticleSystem::releaseGLObjects(osg::State* state) const
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}
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}
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osg::VertexArrayState* osgParticle::ParticleSystem::createVertexArrayState(osg::RenderInfo& renderInfo) const
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osg::VertexArrayState* osgParticle::ParticleSystem::createVertexArrayStateImplemenation(osg::RenderInfo& renderInfo) const
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{
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osg::State& state = *renderInfo.getState();
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