Renamed ShaderTechnique to RayTracedTechnique
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@@ -11,22 +11,22 @@
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGVOLUME_SHADERTECHNIQUE
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#define OSGVOLUME_SHADERTECHNIQUE 1
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#ifndef OSGVOLUME_RAYTRACEDTECHNIQUE
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#define OSGVOLUME_RAYTRACEDTECHNIQUE 1
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#include <osgVolume/VolumeTechnique>
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namespace osgVolume {
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class OSGVOLUME_EXPORT ShaderTechnique : public VolumeTechnique
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class OSGVOLUME_EXPORT RayTracedTechnique : public VolumeTechnique
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{
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public:
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ShaderTechnique();
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RayTracedTechnique();
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ShaderTechnique(const ShaderTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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RayTracedTechnique(const RayTracedTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgVolume, ShaderTechnique);
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META_Object(osgVolume, RayTracedTechnique);
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virtual void init();
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@@ -42,7 +42,7 @@ class OSGVOLUME_EXPORT ShaderTechnique : public VolumeTechnique
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protected:
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virtual ~ShaderTechnique();
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virtual ~RayTracedTechnique();
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osg::ref_ptr<osg::Geode> _geode;
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};
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