Further work on new 3D text support
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@@ -11,7 +11,7 @@ static bool checkFont( const osgText::Text3D& text )
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static bool readFont( osgDB::InputStream& is, osgText::Text3D& text )
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{
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std::string fontName; is.readWrappedString( fontName );
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text.setFont( osgText::readFont3DFile(fontName) );
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text.setFont( osgText::readFontFile(fontName) );
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return true;
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}
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